CS:GOPedia/Services / Console Commands

CS:GO Console commands

We've put together the complete list of all CS:GO console commands with description for a client and CS:GO servers. Are you sure you know all of them?
Commands and binds services:
buyrandom
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. server
fs_fios_prefetch_file_in_pack
Prefetches a file in a pack: .
The preftech is medium priority and non-persistent.
mat_ambient_light_b
Default: 0.0
Requires sv_cheats 1 New in v1.34.4.6
mp_spectators_max
Default: 2
Min: 0 How many spectators are allowed in a match. client
npc_route
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_shadowfromworldlights_debug
Default: 0
Requires sv_cheats 1 client
+alt1
client
c_maxdistance
Default: 200 client
cl_showhelp
Default: 1
Set to 0 to not show on-screen help client
fs_fios_print_prefetches
Displays all the prefetches currently in progress.
mat_ambient_light_g
Default: 0.0
Requires sv_cheats 1 New in v1.34.4.6
npc_select
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_shadowids
Default: 0
Requires sv_cheats 1
+alt2
client
c_maxpitch
Default: 90 client
cl_showloadout
Default: 1
Toggles display of current loadout. client
fs_printopenfiles
Show all files currently opened by the engine.
mat_ambient_light_r
Default: 0.0
Requires sv_cheats 1 New in v1.34.4.6
mp_swapteams
Swap the teams and restart the game server
npc_set_freeze
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none- Requires sv_cheats 1 server
r_shadows_gamecontrol
Default: -1
Requires sv_cheats 1
+attack
client
c_maxyaw
Default: 135 client
cl_showpluginmessages
Default: 1
Allow plugins to display messages to you
fs_report_sync_opens
Default: 0
0:Off, 1:Always, 2:Not during map load
mat_aniso_disable
Default: 0
NOTE: You must change mat_forceaniso after changing this convar for this to take effect Requires sv_cheats 1
mp_switchteams
Switch teams and restart the game server
npc_set_freeze_unselected
Freeze all NPCs not selected server
r_shadowwireframe
Default: 0
Requires sv_cheats 1
+attack2
client
c_mindistance
Default: 30 client
fs_syncdvddevcache
Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
mat_autoexposure_max
Default: 2
Requires sv_cheats 1 client
mp_t_default_grenades
Default:
The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' client
npc_squads
Obsolete. Replaced by npc_combat
Requires sv_cheats 1 server
r_showenvcubemap
Default: 0
Requires sv_cheats 1
+back
client
c_minpitch
Default: 0 client
cl_sidespeed
Default: 450
Requires sv_cheats 1 client
fs_warning_level
Set the filesystem warning level.
mat_autoexposure_max_multiplier
Default: 1.0
Requires sv_cheats 1 client
mp_t_default_melee
Default: weapon_knife
The default melee weapon that the Ts will spawn with client
npc_steering
Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_showz_power
Default: 1.0f
Requires sv_cheats 1
+break
client
c_minyaw
Default: -135 client
cl_skipfastpath
Default: 0
Set to 1 to stop all models that go through the model fast path from rendering Requires sv_cheats 1 client
func_break_max_pieces
Default: 15 client
mat_autoexposure_min
Default: 0.5
Requires sv_cheats 1 client
mp_t_default_primary
Default:
The default primary (rifle) weapon that the Ts will spawn with client
npc_steering_all
Displays the steering obstructions of all NPCs (used to perform local avoidance)
Requires sv_cheats 1 server
r_skin
Default: 0
Requires sv_cheats 1
+camdistance
client
c_orthoheight
Default: 100 client
cl_skipslowpath
Default: 0
Set to 1 to skip any models that don't go through the model fast path Requires sv_cheats 1
fx_new_sparks
Default: 1
Use new style sparks. Requires sv_cheats 1 server
mat_bloomamount_rate
Default: 0.05f
Requires sv_cheats 1 client
mp_t_default_secondary
Default: weapon_glock
The default secondary (pistol) weapon that the Ts will spawn with client
npc_task_text
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_skybox
Default: 1
Enable the rendering of sky boxes Requires sv_cheats 1 client
+camin
client
c_orthowidth
Default: 100 client
cl_sos_test_get_opvar
Requires sv_cheats 1 client
g15_dumpplayer
Spew player data. client
mat_bumpbasis
Default: 0
Requires sv_cheats 1
mp_td_dmgtokick
Default: 300
The damage threshhold players have to exceed in a match to get kicked. server
npc_tasks
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_slowpathwireframe
Default: 0
Requires sv_cheats 1
+cammousemove
client
c_thirdpersonshoulder
Default: false client
cl_sos_test_set_opvar
Requires sv_cheats 1 client
g15_reload
Reloads the Logitech G-15 Keyboard configs. client
mat_camerarendertargetoverlaysize
Default: 128
Requires sv_cheats 1 client
mp_td_dmgtowarn
Default: 200
The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. server
npc_teleport
Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none- Requires sv_cheats 1 server
r_SnowDebugBox
Default: 0
Snow Debug Boxes. Requires sv_cheats 1 client
+camout
client
c_thirdpersonshoulderaimdist
Default: 120.0 client
cl_soundemitter_flush
Flushes the sounds.txt system (server only) client
g15_update_msec
Default: 250
Logitech G-15 Keyboard update interval. client
mat_colcorrection_forceentitiesclientside
Default: 0
Forces color correction entities to be updated on the client Requires sv_cheats 1 client
mp_td_spawndmgthreshold
Default: 50
The damage threshold players have to exceed at the start of the round to be warned/kick. server
npc_thinknow
Trigger NPC to think server
r_SnowEnable
Default: 1
Snow Enable Requires sv_cheats 1 client
+campitchdown
client
c_thirdpersonshoulderdist
Default: 40.0 client
cl_soundemitter_reload
Flushes the sounds.txt system client
g_debug_angularsensor
Default: 0
Requires sv_cheats 1 server
mat_colorcorrection
Default: 1
Requires sv_cheats 1
mp_teamcashawards
Default: 1
Teams can earn money by performing in-game actions client
npc_viewcone
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_SnowEndAlpha
Default: 255
Snow. Requires sv_cheats 1 client
+campitchup
client
c_thirdpersonshoulderheight
Default: 5.0 client
cl_soundfile
Default:
Jingle sound file.
g_debug_constraint_sounds
Default: 0
Enable debug printing about constraint sounds. Requires sv_cheats 1 server
mat_configcurrent
show the current video control panel config for the material system
mp_teamflag_1
Default:
Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. server
observer_use
server
r_SnowEndSize
Default: 0
Snow. Requires sv_cheats 1 client
+camyawleft
client
c_thirdpersonshoulderoffset
Default: 20.0 client
cl_soundscape_flush
Flushes the client side soundscapes
Requires sv_cheats 1 client
g_debug_ragdoll_removal
Default: 0
Requires sv_cheats 1 client
mat_crosshair
Display the name of the material under the crosshair
Requires sv_cheats 1
mp_teamflag_2
Default:
Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. server
option_duck_method
Default: 0 client
r_SnowFallSpeed
Default: 1.5
Snow fall speed scale. Requires sv_cheats 1 client
+camyawright
client
cache_print
cache_print [section]
Print out contents of cache memory.
cl_soundscape_printdebuginfo
print soundscapes client
g_debug_ragdoll_visualize
Default: 0
Requires sv_cheats 1 client
mat_crosshair_edit
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
Requires sv_cheats 1
mp_teamlogo_1
Default:
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
New in v1.34.7.2 server
option_speed_method
Default: 0 client
r_SnowInsideRadius
Default: 256
Snow. Requires sv_cheats 1 client
+commandermousemove
client
cache_print_lru
cache_print_lru [section]
Print out contents of cache memory.
cl_spec_follow_grenade_key
Default: 0
0 = LALT, 1 = LSHIFT, 2 = +reload
New in v1.34.5.9 client
g_debug_trackpather
Default: 0
Requires sv_cheats 1 server
mat_crosshair_explorer
open the material under the crosshair in explorer and highlight the vmt file
Requires sv_cheats 1
mp_teamlogo_2
Default:
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
New in v1.34.7.2 server
paintsplat_bias
Default: 0.1f
Change bias value for computing circle buffer Requires sv_cheats 1
r_SnowOutsideRadius
Default: 1024
Snow. Requires sv_cheats 1 client
+csm_rot_x_neg
client
cache_print_summary
cache_print_summary [section]
Print out a summary contents of cache memory.
cl_spec_mode
Default: 0
Saves the last viewed spectator mode for use next time we start to spectate client
g_debug_vehiclebase
Default: 0
Requires sv_cheats 1 server
mat_crosshair_printmaterial
print the material under the crosshair
Requires sv_cheats 1
mp_teammatchstat_1
Default:
A non-empty string sets first team's match stat.
New in v1.34.4.0 server
paintsplat_max_alpha_noise
Default: 0.1f
Max noise value of circle alpha Requires sv_cheats 1
r_SnowParticles
Default: 500
Snow. Requires sv_cheats 1 client
+csm_rot_x_plus
client
callvote
Start a vote on an issue. server
cl_spec_show_bindings
Default: 1
Toggle the visibility of the spectator bindings. client
g_debug_vehicledriver
Default: 0
Requires sv_cheats 1 server
mat_crosshair_reloadmaterial
reload the material under the crosshair
Requires sv_cheats 1
mp_teammatchstat_2
Default:
A non-empty string sets second team's match stat.
New in v1.34.4.0 server
paintsplat_noise_enabled
Default: 1
Requires sv_cheats 1
r_SnowPosScale
Default: 1
Snow. Requires sv_cheats 1 client
+csm_rot_y_neg
client
cam_collision
Default: 1
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. client
cl_spec_stats
Default: 1 client
g_debug_vehicleexit
Default: 0
Requires sv_cheats 1 server
mat_custommaterialusage
Show memory usage for custom weapon materials. client
mp_teammatchstat_cycletime
Default: 45
Cycle match stats after so many seconds
New in v1.34.4.1 server
panel_test_title_safe
Default: 0
Test vgui panel positioning with title safe indentation Requires sv_cheats 1
r_SnowRayEnable
Default: 1
Snow. Requires sv_cheats 1 client
+csm_rot_y_plus
client
cam_command
Tells camera to change modes
Requires sv_cheats 1 client
cl_sporeclipdistance
Default: 512
Requires sv_cheats 1 client
g_debug_vehiclesound
Default: 0
Requires sv_cheats 1 server
mat_debug_bloom
Default: 0
Requires sv_cheats 1 client
mp_teammatchstat_holdtime
Default: 5
Decide on a match stat and hold it additionally for at least so many seconds
New in v1.34.4.1 server
particle_simulateoverflow
Default: 0
Used for stress-testing particle systems. Randomly denies creation of particles. Requires sv_cheats 1 client
r_SnowRayLength
Default: 8192.0f
Snow. Requires sv_cheats 1 client
+duck
client
cam_idealdelta
Default: 4.0
Controls the speed when matching offset to ideal angles in thirdperson view client
cl_ss_origin
print origin in script format client
g_jeepexitspeed
Default: 100
Requires sv_cheats 1 server
mat_debug_postprocessing_effects
Default: 0
0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen Requires sv_cheats 1 client
mp_teammatchstat_txt
Default:
A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
New in v1.34.4.0 server
particle_test_attach_attachment
Default: 0
Attachment index for attachment mode Requires sv_cheats 1 server
r_SnowRayRadius
Default: 256
Snow. Requires sv_cheats 1 client
+forward
client
cam_idealdist
Default: 150 client
cl_steamscreenshots
Enable/disable saving screenshots to Steam client
game_mode
Default: 0
The current game mode (based on game type). See GameModes.txt. Server only client
mat_debugalttab
Default: 0
Requires sv_cheats 1
mp_teammates_are_enemies
Default: 0
When set, your teammates act as enemies and all players are valid targets. client
particle_test_attach_mode
Default: follow_attachment
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' Requires sv_cheats 1 server
r_SnowSpeedScale
Default: 1
Snow. Requires sv_cheats 1 client
+graph
client
cam_idealdistright
Default: 0 client
cl_sun_decay_rate
Default: 0.05
Requires sv_cheats 1 client
game_type
Default: 0
The current game type. See GameModes.txt. Server only client
mat_disable_bloom
Default: 0
Requires sv_cheats 1 client
mp_teamname_1
Default:
A non-empty string overrides the first team's name. server
particle_test_file
Default:
Name of the particle system to dynamically spawn Requires sv_cheats 1 server
r_SnowStartAlpha
Default: 25
Snow. Requires sv_cheats 1 client
+grenade1
client
cam_idealdistup
Default: 0 client
cl_sunlight_ortho_size
Default: 0.0
Set to values greater than 0 for ortho view render projections. Requires sv_cheats 1 client
gameinstructor_dump_open_lessons
Gives a list of all currently open lessons.
Requires sv_cheats 1 client
mat_displacementmap
Default: 1
Requires sv_cheats 1
mp_teamname_2
Default:
A non-empty string overrides the second team's name. server
particle_test_start
Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_SnowStartSize
Default: 1
Snow. Requires sv_cheats 1 client
+grenade2
client
cam_ideallag
Default: 4.0
Amount of lag used when matching offset to ideal angles in thirdperson view client
cl_teamid_overhead
Default: 1
Shows teamID over player's heads. 0 = off, 1 = on Requires sv_cheats 1 client
gameinstructor_enable
Default: 1
Display in game lessons that teach new players. client
mat_drawflat
Default: 0
Requires sv_cheats 1
mp_teamprediction_pct
Default: 0
A value between 1 and 99 will show predictions in favor of CT team.
New in v1.34.4.0 Modified in v1.34.4.1 server
particle_test_stop
Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
r_SnowWindScale
Default: 0.0035
Snow. Requires sv_cheats 1 client
+jlook
client
cam_idealpitch
Default: 0 client
cl_teamid_overhead_maxdist
Default: 3000
max distance at which the overhead team id icons will show Requires sv_cheats 1 client
gameinstructor_find_errors
Default: 0
Set to 1 and the game instructor will run EVERY scripted command to uncover errors. Requires sv_cheats 1 client
mat_drawgray
Default: 0
Requires sv_cheats 1
mp_teamprediction_txt
Default: #SFUIHUD_Spectate_Predictions
A value between 1 and 99 will set predictions in favor of first team.
New in v1.34.4.0 server
password
Default:
Current server access password
r_SnowZoomOffset
Default: 384.0f
Snow. Requires sv_cheats 1 client
+jump
client
cam_idealyaw
Default: 0 client
cl_teamid_overhead_maxdist_spec
Default: 2000
max distance at which the overhead team id icons will show when a spectator Requires sv_cheats 1 client
gameinstructor_reload_lessons
Shuts down all open lessons and reloads them from the script file.
Requires sv_cheats 1 client
mat_drawwater
Default: 1
Requires sv_cheats 1 client
mp_timelimit
Default: 5
game time per map in minutes client
path
Show the engine filesystem path.
r_SnowZoomRadius
Default: 512.0f
Snow. Requires sv_cheats 1 client
+klook
client
cam_showangles
Default: 0
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. Requires sv_cheats 1 client
cl_teamid_overhead_name_alpha
Default: 245
The max alpha the overhead ID names will draw as. client
gameinstructor_reset_counts
Resets all display and success counts to zero. client
mat_dynamic_tonemapping
Default: 1
Requires sv_cheats 1
mp_tkpunish
Default: 0
Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} server
pause
Toggle the server pause state.
r_swingflashlight
Default: 1
Requires sv_cheats 1 client
+left
client
cam_snapto
Default: 0 client
cl_teamid_overhead_name_fadetime
Default: 1.0
How long it takes for the overhad name to fade out once your crosshair has left the target. client
gameinstructor_save_restore_lessons
Default: 1
Set to 0 to disable save/load of open lesson opportunities in single player. Requires sv_cheats 1 client
mat_dynamiclightmaps
Default: 0
Requires sv_cheats 1
mp_tournament_restart
Restart Tournament Mode on the current level. server
perfui
Show/hide the level performance tools UI.
Requires sv_cheats 1
r_updaterefracttexture
Default: 1
Requires sv_cheats 1 client
+lookdown
client
cancelselect
client
cl_teammate_colors_show
Default: 1
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters client
gameinstructor_verbose
Default: 0
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. Requires sv_cheats 1 client
mat_dynamicPaintmaps
Default: 0
Requires sv_cheats 1
mp_unpause_match
Resume the match server
perfvisualbenchmark
client
r_vehicleBrakeRate
Default: 1.5
Requires sv_cheats 1 server
+lookspin
client
cash_player_bomb_defused
Default: 300 client
cl_timeout
Default: 30
After this many seconds without receiving a packet from the server, the client will disconnect itself
gameinstructor_verbose_lesson
Default:
Display more verbose information for lessons have this name. Requires sv_cheats 1 client
mat_edit
Bring up the material under the crosshair in the editor
Requires sv_cheats 1
mp_use_respawn_waves
Default: 0
When set to 1, and that player's team is set to respawn, they will respawn in waves. client
perfvisualbenchmark_abort
client
r_VehicleViewClamp
Default: 1
Requires sv_cheats 1 client
+lookup
client
cash_player_bomb_planted
Default: 300 client
cl_tree_sway_dir
sets tree sway wind direction and strength client
gamemenucommand
Issue game menu command. client
mat_exposure_center_region_x
Default: 0.9
Requires sv_cheats 1 client
mp_verbose_changelevel_spew
Default: 1 client
phys_debug_check_contacts
Default: 0
Requires sv_cheats 1 client
r_VehicleViewDampen
Default: 1
Requires sv_cheats 1 client
+mat_texture_list
cash_player_damage_hostage
Default: -30 client
cl_updaterate
Default: 64
Number of packets per second of updates you are requesting from the server
gamepadslot1
client
mat_exposure_center_region_y
Default: 0.85
Requires sv_cheats 1 client
phys_show_active
Default: 0
Requires sv_cheats 1 server
r_visocclusion
Default: 0
Activate/deactivate wireframe rendering of what the occlusion system is doing. Requires sv_cheats 1
+movedown
client
cash_player_get_killed
Default: 0 client
cl_updatevisibility
Updates visibility bits. client
gamepadslot2
client
mat_fastclip
Default: 0
Requires sv_cheats 1
mp_warmup_pausetimer
Default: 0
Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. client
physics_budget
Times the cost of each active object server
r_visualizelighttraces
Default: 0
Requires sv_cheats 1
+moveleft
client
cash_player_interact_with_hostage
Default: 150 client
cl_upspeed
Default: 320
Requires sv_cheats 1 client
gamepadslot3
client
mat_fastnobump
Default: 0
Requires sv_cheats 1
mp_warmup_start
Start warmup. server
physics_constraints
Highlights constraint system graph for an entity server
r_visualizelighttracesshowfulltrace
Default: 0
Requires sv_cheats 1
+moveright
client
cash_player_killed_enemy_default
Default: 300 client
cl_use_new_headbob
Default: 1
Requires sv_cheats 1 client
gamepadslot4
client
mat_fillrate
Default: 0
Requires sv_cheats 1
mp_warmuptime
Default: 30
Min: 5 How long the warmup period lasts. Changing this value resets warmup. client
physics_debug_entity
Dumps debug info for an entity server
r_visualizetraces
Default: 0
Requires sv_cheats 1
+moveup
client
cash_player_killed_enemy_factor
Default: 1 client
cl_use_opens_buy_menu
Default: 1
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). client
gamepadslot5
client
mat_force_bloom
Default: 0
Requires sv_cheats 1 client
mp_warmuptime_all_players_connected
Default: 60
Warmup time to use when all players have connected in official competitive. 0 to disable.
New in v1.32.8.0 Modified in v1.34.4.1 client
physics_highlight_active
Turns on the absbox for all active physics objects server
radarvisdistance
Default: 1000.0f
Min: 10 at this distance and beyond you need to be point right at someone to see them Requires sv_cheats 1 server
+posedebug
Turn on pose debugger or add ents to pose debugger UI
Requires sv_cheats 1 client
cash_player_killed_hostage
Default: -1000 client
cl_view
Set the view entity index.
Requires sv_cheats 1
gamepadslot6
client
mat_force_tonemap_min_avglum
Default: -1
Override. Old default was 3.0 Requires sv_cheats 1 client
mp_weapons_allow_map_placed
Default: 0
If this convar is set, when a match starts, the game will not delete weapons placed in the map. client
physics_report_active
Lists all active physics objects server
radarvismaxdot
Default: .996
Min: 0, Max: 1 how closely you have to point at someone to see them beyond max distance Requires sv_cheats 1 server
+reload
client
cash_player_killed_teammate
Default: -300

Modified in v1.34.4.6 client
cl_viewmodel_shift_left_amt
Default: 1.5
Min: 0.5, Max: 2 The amount the viewmodel shifts to the left when shooting accuracy increases. client
gameui_activate
Shows the game UI
mat_force_tonemap_percent_bright_pixels
Default: -1
Override. Old value was 2.0 Requires sv_cheats 1 client
mp_weapons_allow_randomize
Default: 0
If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with. client
physics_select
Dumps debug info for an entity server
radarvismethod
Default: 1
Min: 0, Max: 1 0 for traditional method, 1 for more realistic method Requires sv_cheats 1 server
+right
client
cash_player_rescued_hostage
Default: 1000 client
cl_viewmodel_shift_right_amt
Default: 0.75
Min: 0.25, Max: 2 The amount the viewmodel shifts to the right when shooting accuracy decreases. client
gameui_allowescape
Escape key allowed to hide game UI
mat_force_tonemap_percent_target
Default: -1
Override. Old default was 60. Requires sv_cheats 1 client
mp_weapons_allow_zeus
Default: 1
Determines whether the Zeus is purchasable or not. client
picker
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information Requires sv_cheats 1 server
radarvispow
Default: .4
the degree to which you can point away from a target, and still see them on radar. Requires sv_cheats 1 server
+score
client
cash_player_respawn_amount
Default: 0 client
cl_weapon_debug_print_accuracy
Default: 0
Requires sv_cheats 1
New in v1.34.0.0 client
gameui_allowescapetoshow
Escape key allowed to show game UI
mat_force_tonemap_scale
Default: 0.0
Requires sv_cheats 1
mp_weapons_glow_on_ground
Default: 0
If this convar is set, weapons on the ground will have a glow around them. client
ping
Display ping to server.
radio1
Opens a radio menu client
+showbudget
Requires sv_cheats 1
cash_team_elimination_bomb_map
Default: 3250 client
cl_winddir
Default: 0
Weather effects wind direction angle Requires sv_cheats 1 client
gameui_hide
Hides the game UI
mat_forcedynamic
Default: 0
Requires sv_cheats 1
mp_win_panel_display_time
Default: 3
The amount of time to show the win panel between matches / halfs client
pingserver
Ping a server for info
radio2
Opens a radio menu client
+showbudget_texture
Requires sv_cheats 1
cash_team_elimination_hostage_map_ct
Default: 2000 client
cl_windspeed
Default: 0
Weather effects wind speed scalar Requires sv_cheats 1 client
gameui_preventescape
Escape key doesn't hide game UI
mat_frame_sync_enable
Default: 1
Requires sv_cheats 1
ms_player_dump_properties
Prints a dump the current players property data
Requires sv_cheats 1
pixelvis_debug
Dump debug info client
radio3
Opens a radio menu client
+showbudget_texture_global
Requires sv_cheats 1
cash_team_elimination_hostage_map_t
Default: 1000 client
cl_wpn_sway_scale
Default: 1.6
Requires sv_cheats 1 client
gameui_preventescapetoshow
Escape key doesn't show game UI
mat_frame_sync_force_texture
Default: 0
Force frame syncing to lock a managed texture. Requires sv_cheats 1
multvar
Multiply specified convar value.
play
Play a sound.
rangefinder
rangefinder
Requires sv_cheats 1
New in v1.32.9.0 client
+showscores
client
cash_team_hostage_alive
Default: 0 client
clear
Clear all console output.
gcmd
Generate a command client
mat_fullbright
Default: 0
Requires sv_cheats 1
muzzleflash_light
Default: 1 client
play_distance
"Default: 1
Set to 1:""2 foot"" or 2:""10 foot"" presets.
" client
+showvprof
cash_team_hostage_interaction
Default: 500 client
clear_anim_cache
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
getinpos
Radio command
mat_hdr_enabled
Report if HDR is enabled for debugging
play_with_friends_enabled
Default: 1 client
+speed
client
cash_team_loser_bonus
Default: 1400 client
clear_debug_overlays
clears debug overlays server
getout
Radio command
mat_hdr_uncapexposure
Default: 0
Requires sv_cheats 1 client
nav_add_to_selected_set
Add current area to the selected set.
Requires sv_cheats 1 server
rcon_address
Default:
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
+strafe
client
cash_team_loser_bonus_consecutive_rounds
Default: 500 client
clientport
Default: 27005
Host game client port
getpos
dump position and angles to the console client
mat_hsv
Default: 0
Requires sv_cheats 1 client
nav_add_to_selected_set_by_id
Add specified area id to the selected set.
Requires sv_cheats 1 server
player_botdifflast_s
Default: 2 client
rcon_password
Default:
remote console password.
+use
client
cash_team_planted_bomb_but_defused
Default: 800 client
closecaption
Default: 0
Enable close captioning.
getpos_exact
dump origin and angles to the console client
mat_info
Shows material system info
nav_analyze
Re-analyze the current Navigation Mesh and save it to disk.
Requires sv_cheats 1 server
player_competitive_maplist_8_4_0_EF00F6A0
Default: mg_de_dust2,mg_de_train,mg_de_i

New in v1.34.7.9 client
ready_to_join_game_proceed_to_motd_and_team_select
Ready to join game, proceed to motd and team select client
+vgui_drawtree
cash_team_rescued_hostage
Default: 0 client
closeonbuy
Default: 0
Set non-zero to close the buy menu after buying something client
mat_leafvis
Default: 0
Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn) Requires sv_cheats 1
nav_analyze_scripted
commandline hook to run a nav_analyze and then quit.
Requires sv_cheats 1 server
player_debug_print_damage
Default: 0
When true, print amount and type of all damage received by player to console. Requires sv_cheats 1 server
rebuy
Attempt to repurchase items with the order listed in cl_rebuy client
+voicerecord
cash_team_terrorist_win_bomb
Default: 3500 client
cmd
Forward command to server.
givecurrentammo
Give a supply of ammo for current weapon..
Requires sv_cheats 1 server
mat_loadtextures
Default: 1
Requires sv_cheats 1
nav_area_bgcolor
Default: 0 0 0 30
RGBA color to draw as the background color for nav areas while editing. Requires sv_cheats 1 server
player_gamemodelast_m
Default: 0 client
recompute_speed
Recomputes clock speed (for debugging purposes).
Requires sv_cheats 1
+walk
client
cash_team_win_by_defusing_bomb
Default: 3250 client
cmd1
sets userinfo string for split screen player in slot 1
gl_clear_randomcolor
Default: 0
Clear the back buffer to random colors every frame. Helps spot open seams in geometry. Requires sv_cheats 1 client
mat_local_contrast_edge_scale_override
Default: -1000.0
Requires sv_cheats 1
nav_area_max_size
Default: 50
Max area size created in nav generation Requires sv_cheats 1 server
player_gamemodelast_s
Default: 0 client
+zoom
client
cash_team_win_by_hostage_rescue
Default: 3500 client
cmd2
sets userinfo string for split screen player in slot 2
gl_dump_stats

New in v1.34.4.7
mat_local_contrast_midtone_mask_override
Default: -1.0
Requires sv_cheats 1
nav_avoid
Toggles the 'avoid this area when possible' flag used by the AI system.
Requires sv_cheats 1 server
player_gametypelast_m
Default: 0 client
regroup
Radio command
+zoom_in
client
cash_team_win_by_time_running_out_bomb
Default: 3250 client
cmd3
sets userinfo string for split screen player in slot 3
gl_persistent_buffer_max_offset

New in v1.34.4.7
mat_local_contrast_scale_override
Default: 0.0
Requires sv_cheats 1
nav_begin_area
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
Requires sv_cheats 1 server
player_gametypelast_s
Default: 0 client
reload
Reload the most recent saved game (add setpos to jump to current view position on reload).
+zoom_out
client
cash_team_win_by_time_running_out_hostage
Default: 3250 client
cmd4
sets userinfo string for split screen player in slot 4
gl_shader_compile_time_dump
Dump stats shader compile time.
New in v1.34.4.7
mat_local_contrast_vignette_end_override
Default: -1.0
Requires sv_cheats 1
nav_begin_deselecting
Start continuously removing from the selected set.
Requires sv_cheats 1 server
player_last_leaderboards_filter
Default: 0
Last mode setting in the Leaderboards screen client
reload_vjobs
reload vjobs module
-alt1
client
cast_hull
Tests hull collision detection
Requires sv_cheats 1 server
collision_test
Tests collision system
Requires sv_cheats 1 server
global_event_log_enabled
Default: 0
Enables the global event log system Requires sv_cheats 1 server
mat_local_contrast_vignette_start_override
Default: -1.0
Requires sv_cheats 1
nav_begin_drag_deselecting
Start dragging a selection area.
Requires sv_cheats 1 server
player_last_leaderboards_mode
Default: 0
Last mode setting in the Leaderboards screen client
remote_bug
Starts a bug report with data from the currently connected rcon machine
-alt2
client
cast_ray
Tests collision detection
Requires sv_cheats 1 server
colorcorrectionui
Show/hide the color correction tools UI.
Requires sv_cheats 1
global_set
global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
Requires sv_cheats 1 server
mat_lpreview_mode
Default: -1
Requires sv_cheats 1 client
nav_begin_drag_selecting
Start dragging a selection area.
Requires sv_cheats 1 server
player_last_leaderboards_panel
Default: 0
Last opened panel in the Leaderboards screen client
removeallids
Remove all user IDs from the ban list.
-attack
client
cc_emit
Emits a closed caption client
commentary_cvarsnotchanging
server
glow_outline_effect_enable
Default: 1
Enable entity outline glow effects. Requires sv_cheats 1 client
mat_luxels
Default: 0
Requires sv_cheats 1
nav_begin_selecting
Start continuously adding to the selected set.
Requires sv_cheats 1 server
player_last_medalstats_category
Default: 0
Last selected category on the Medals panel in the Medals & Stats screen client
removeid
Remove a user ID from the ban list.
-attack2
client
cc_findsound
Searches for soundname which emits specified text. client
commentary_finishnode
server
glow_outline_width
Default: 6.0f
Width of glow outline effect in screen space. Requires sv_cheats 1 client
mat_measurefillrate
Default: 0
Requires sv_cheats 1
nav_begin_shift_xy
Begin shifting the Selected Set.
Requires sv_cheats 1 server
player_last_medalstats_panel
Default: 0
Last opened panel in the Medals & Stats screen client
removeip
Remove an IP address from the ban list.
-back
client
cc_flush
Flushes async'd captions. client
commentary_firstrun
Default: 0 client
mat_monitorgamma
Default: 2.2
Min: 1.6, Max: 2.6 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
nav_build_ladder
Attempts to build a nav ladder on the climbable surface under the cursor.
Requires sv_cheats 1 server
player_maplast_m
Default: 0 client
render_blanks
render N blank frames
-break
client
cc_lang
Default:
Current close caption language (emtpy = use game UI language) client
commentary_showmodelviewer
Display the commentary model viewer. Usage: commentary_showmodelviewer  client
gods
Toggle. All players become invulnerable.
Requires sv_cheats 1 server
mat_monitorgamma_tv_enabled
Default: 0
nav_check_connectivity
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
Requires sv_cheats 1 server
player_maplast_s
Default: 0 client
report
Radio command
-camdistance
client
cc_linger_time
Default: 1.0
Close caption linger time. client
commentary_testfirstrun
client
gotv_theater_container
Default:
Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches client
mat_morphstats
Default: 0
Requires sv_cheats 1
nav_check_file_consistency
Scans the maps directory and reports any missing/out-of-date navigation files.
Requires sv_cheats 1 server
player_medalstats_most_recent_time
Default: 0
Timestamp of most recently earned achievement displayed on Medals & Stats screen client
report_cliententitysim
Default: 0
List all clientside simulations and time - will report and turn itself off. Requires sv_cheats 1 client
-camin
client
cc_predisplay_time
Default: 0.25
Close caption delay before showing caption. client
computer_name
Spew computer name server
groundlist
Display ground entity list  server
mat_norendering
Default: 0
Requires sv_cheats 1
nav_check_floor
Updates the blocked/unblocked status for every nav area. server
player_medalstats_recent_range
Default: 432000
Window (in seconds of recent achievements to show client
report_clientthinklist
Default: 0
List all clientside entities thinking and time - will report and turn itself off. Requires sv_cheats 1 client
-cammousemove
client
cc_random
Emits a random caption client
con_enable
Default: 0
Allows the console to be activated.
hammer_update_entity
Updates the entity's position/angles when in edit mode server
mat_normalmaps
Default: 0
Requires sv_cheats 1
nav_check_stairs
Update the nav mesh STAIRS attribute
Requires sv_cheats 1
Modified in v1.34.7.9 server
player_nevershow_communityservermessage
Default: 0 client
report_entities
Lists all entities server
-camout
client
cc_showblocks
Toggles showing which blocks are pending/loaded async. client
con_filter_enable
Default: 0
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
hammer_update_safe_entities
Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. server
mat_normals
Default: 0
Requires sv_cheats 1
nav_chop_selected
Chops all selected areas into their component 1x1 areas
Requires sv_cheats 1 server
player_teamplayedlast
Default: 3 client
report_simthinklist
Lists all simulating/thinking entities server
-campitchdown
client
cc_subtitles
Default: 0
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). client
con_filter_text
Default:
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
heartbeat
Force heartbeat of master servers
mat_postprocess_enable
Default: 1
Requires sv_cheats 1 client
nav_clear_attribute
Remove given nav attribute from all areas in the selected set.
Requires sv_cheats 1 server
playflush
Play a sound, reloading from disk in case of changes.
report_soundpatch
reports sound patch count server
-campitchup
client
centerview
client
con_filter_text_out
Default:
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
help
Find help about a convar/concommand.
mat_powersavingsmode
Default: 0
Power Savings Mode
nav_clear_selected_set
Clear the selected set.
Requires sv_cheats 1 server
playgamesound
Play a sound from the game sounds txt file client
report_touchlinks
Lists all touchlinks server
-camyawleft
client
ch_createairboat
Spawn airboat in front of the player.
Requires sv_cheats 1 server
con_logfile
Default:
Console output gets written to this file
hideconsole
Hide the console.
mat_proxy
Default: 0
Requires sv_cheats 1
nav_clear_walkable_marks
Erase any previously placed walkable positions.
Requires sv_cheats 1 server
playoverwatchevidence
Play evidence for an overwatch case.
reportingin
Radio command
-camyawright
client
ch_createjeep
Spawn jeep in front of the player.
Requires sv_cheats 1 server
con_min_severity
Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
hidehud
Default: 0
Requires sv_cheats 1 client
mat_queue_mode
Default: -1
The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
nav_compress_id
Re-orders area and ladder ID's so they are continuous.
Requires sv_cheats 1 server
playsoundscape
Forces a soundscape to play
Requires sv_cheats 1 client
reset_expo
Reset player scores, player controls, team scores, and end the round
Requires sv_cheats 1 server
-commandermousemove
client
changelevel
Change server to the specified map
condump
dump the text currently in the console to condumpXX.log client
hideoverviewmap
Hides the overview map client
mat_queue_priority
Default: 1
nav_connect
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
Requires sv_cheats 1 server
playvideo
Plays a video: [width height] client
reset_gameconvars
Reset a bunch of game convars to default values
Requires sv_cheats 1
-csm_rot_x_neg
client
changelevel2
Transition to the specified map in single player
confirm_abandon_match
Confirm that we wish to abandon match client
hidepanel
Hides a viewport panel  client
mat_queue_report
Default: 0
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. New in v1.34.4.7
nav_coplanar_slope_limit
Default: 0.99
Requires sv_cheats 1 server
playvideo_end_level_transition
Plays a video fullscreen without ability to skip (unless dev 1) and fades in:  client
respawn_entities
Respawn all the entities in the map.
Requires sv_cheats 1 server
-csm_rot_x_plus
client
chet_debug_idle
Default: 0
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info server
confirm_activate_itemid_now
Confirm item activation by item id client
hideradar
Hides HUD radar client
mat_reloadallcustommaterials
Reloads all custom materials
Requires sv_cheats 1 client
nav_coplanar_slope_limit_displacement
Default: 0.7
Requires sv_cheats 1 server
playvideo_exitcommand
Plays a video and fires and exit command when it is stopped or finishes:  client
-csm_rot_y_neg
client
cl_accountprivacysetting1
Default: 1

New in v1.33.2.0 client
confirm_join_friend_session_exit_current
Confirm that we wish to join a friend session, destroying a previous session client
hidescores
Forcibly hide score panel client
mat_reloadallmaterials
Reloads all materials
Requires sv_cheats 1
nav_corner_adjust_adjacent
Default: 18
radius used to raise/lower corners in nearby areas when raising/lowering corners. Requires sv_cheats 1 server
playvideo_exitcommand_nointerrupt
Plays a video (without interruption) and fires and exit command when it is stopped or finishes:  client
-csm_rot_y_plus
client
cl_allowdownload
Default: 1
Client downloads customization files
confirm_join_new_session_exit_current
Confirm that we wish to join a new session, destroying a previous session client
holdpos
Radio command
mat_reloadmaterial
Reloads a single material
Requires sv_cheats 1
nav_corner_lower
Lower the selected corner of the currently marked Area.
Requires sv_cheats 1 server
playvideo_nointerrupt
Plays a video without ability to skip: [width height] client
roger
Radio command
-duck
client
cl_allowupload
Default: 1
Client uploads customization files
confirm_purchase_item_def_now
Confirm item purchase client
host_filtered_time_report
Dumps time spent idle in previous frames in ms(dedicated only).
mat_reloadtextures
Reloads all textures
Requires sv_cheats 1
nav_corner_place_on_ground
Places the selected corner of the currently marked Area on the ground.
Requires sv_cheats 1 server
playvol
Play a sound at a specified volume.
rope_min_pixel_diameter
Default: 2.0
Requires sv_cheats 1
-forward
client
cl_animationinfo
Hud element to examine. client
confirm_watch_friend_session_exit_current
Confirm that we wish to watch a friend session, destroying a previous session client
host_flush_threshold
Default: 12
Memory threshold below which the host should flush caches between server instances
mat_remoteshadercompile
Default: 127.0.0.1
Requires sv_cheats 1 Modified in v1.34.4.7
nav_corner_raise
Raise the selected corner of the currently marked Area.
Requires sv_cheats 1 server
plugin_load
plugin_load : loads a plugin
rpt
Issue an rpt command.
-graph
client
cl_autobuy
Default:
The order in which autobuy will attempt to purchase items client
connect
Connect to specified server.
host_framerate
Default: 0
Set to lock per-frame time elapse. Requires sv_cheats 1 New in v1.34.5.8
mat_rendered_faces_count
Default: 0
Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame) Requires sv_cheats 1
nav_corner_select
Select a corner of the currently marked Area. Use multiple times to access all four corners.
Requires sv_cheats 1 server
plugin_pause
plugin_pause : pauses a loaded plugin
rpt_client_enable
-grenade1
client
cl_autohelp
Default: 1
Auto-help client
connect_splitscreen
Connect to specified server. With multiple players.
host_info_show
Default: 1
How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
mat_rendered_faces_spew
mat_rendered_faces_spew ' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
nav_create_area_at_feet
Default: 0
Anchor nav_begin_area Z to editing player's feet Requires sv_cheats 1 server
plugin_pause_all
pauses all loaded plugins
rpt_connect
-grenade2
client
cl_autowepswitch
Default: 1
Automatically switch to picked up weapons (if more powerful) client
coverme
Radio command
host_map
Default:
Current map name.
mat_reporthwmorphmemory
Reports the amount of size in bytes taken up by hardware morph textures.
Requires sv_cheats 1
nav_create_place_on_ground
Default: 0
If true, nav areas will be placed flush with the ground when created by hand. Requires sv_cheats 1 server
plugin_print
Prints details about loaded plugins
rpt_download_log
-jlook
client
cl_avatar_convert_rgb
Converts all png avatars in the avatars directory to rgb
Requires sv_cheats 1
New in v1.34.7.9 client
crash
Cause the engine to crash (Debug!!)
Requires sv_cheats 1
host_name_store
Default: 1
Whether hostname is recorded in game events and GOTV.
mat_reversedepth
Default: 0
Requires sv_cheats 1
nav_crouch
Toggles the 'must crouch in this area' flag used by the AI system.
Requires sv_cheats 1 server
plugin_unload
plugin_unload : unloads a plugin
rpt_end
-jump
client
cl_backspeed
Default: 450
Requires sv_cheats 1 client
create_flashlight
Requires sv_cheats 1 server
host_players_show
Default: 1
How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
mat_savechanges
saves current video configuration to the registry
nav_debug_blocked
Default: 0
Requires sv_cheats 1 server
plugin_unpause
plugin_unpause : unpauses a disabled plugin
rpt_password
-klook
client
cl_bob_lower_amt
Default: 21
Min: 5, Max: 30 The amount the viewmodel lowers when running client
CreatePredictionError
Create a prediction error
Requires sv_cheats 1 server
host_reset_config
reset config (for testing) with param as splitscreen index.
mat_setvideomode
sets the width, height, windowed state of the material system
nav_delete
Deletes the currently highlighted Area.
Requires sv_cheats 1 server
plugin_unpause_all
unpauses all disabled plugins
rpt_screenshot
-left
client
cl_bob_version
Default: 0
Requires sv_cheats 1 client
creditsdone
server
host_rules_show
Default: 1
How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled New in v1.33.1.0
mat_shadercount
display count of all shaders and reset that count
nav_delete_marked
Deletes the currently marked Area (if any).
Requires sv_cheats 1 server
post_jump_crouch
Default: 0.2f
This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals. Requires sv_cheats 1 client
rpt_server_enable
-lookdown
client
cl_bobamt_lat
Default: 0.4
Min: 0.1, Max: 2 The amount the viewmodel moves side to side when running client
host_runofftime
Run off some time without rendering/updating sounds
mat_show_histogram
Default: 0
Requires sv_cheats 1 client
nav_disconnect
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
Requires sv_cheats 1 server
press_x360_button
Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
rpt_start
-lookspin
client
cl_bobamt_vert
Default: 0.25
Min: 0.1, Max: 2 The amount the viewmodel moves up and down when running client
cs_enable_player_physics_box
Default: 0 server
host_sleep
Default: 0
Force the host to sleep a certain number of milliseconds each frame. Requires sv_cheats 1
mat_show_texture_memory_usage
Default: 0
Display the texture memory usage on the HUD. Requires sv_cheats 1
nav_displacement_test
Default: 10000
Checks for nodes embedded in displacements (useful for in-development maps) Requires sv_cheats 1 server
print_colorcorrection
Display the color correction layer information.
Requires sv_cheats 1
rr_followup_maxdist
Default: 1800
'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. Requires sv_cheats 1 server
-lookup
client
cl_bobcycle
Default: 0.98
Min: 0.1, Max: 2 the frequency at which the viewmodel bobs. client
cs_hostage_near_rescue_music_distance
Default: 2000
Requires sv_cheats 1 server
host_timer_report
Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
mat_showcamerarendertarget
Default: 0
Requires sv_cheats 1 client
nav_dont_hide
Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
Requires sv_cheats 1 server
print_mapgroup
Prints the current mapgroup and the contained maps client
rr_forceconcept
"fire a response concept directly at a given character.
USAGE: rr_forceconcept ""criteria1:value1,criteria2:value2,..."" criteria values are optional. Requires sv_cheats 1
" server
-mat_texture_list
cl_bobup
Default: 0.5
Requires sv_cheats 1 client
cs_make_vip
Marks a player as the VIP server
host_timescale
Default: 1.0
Prescale the clock by this amount. Requires sv_cheats 1
mat_showframebuffertexture
Default: 0
Requires sv_cheats 1 client
nav_draw_limit
Default: 500
The maximum number of areas to draw in edit mode Requires sv_cheats 1 server
print_mapgroup_sv
Prints the current mapgroup and the contained maps server
rr_reloadresponsesystems
Reload all response system scripts. server
-movedown
client
cl_brushfastpath
Default: 1
Requires sv_cheats 1 client
cs_ShowStateTransitions
Default: -2
cs_ShowStateTransitions . Show player state transitions. Requires sv_cheats 1 server
host_workshop_collection
Get the latest version of maps in a workshop collection and host them as a maplist. server
mat_showlowresimage
Default: 0
Requires sv_cheats 1
nav_edit
Default: 0
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. Requires sv_cheats 1 server
progress_enable
rr_remarkable_max_distance
Default: 1200
AIs will not even consider remarkarbles that are more than this many units away. Requires sv_cheats 1 server
-moveleft
client
cl_buy_favorite
Purchase a favorite weapon/equipment loadout client
CS_WarnFriendlyDamageInterval
Default: 3.0
Defines how frequently the server notifies clients that a player damaged a friend Requires sv_cheats 1 server
host_workshop_map
Get the latest version of the map and host it on this server. server
mat_showmaterials
Show materials.
nav_end_area
Defines the second corner of a new Area or Ladder and creates it.
Requires sv_cheats 1 server
prop_crosshair
Shows name for prop looking at
Requires sv_cheats 1
rr_remarkable_world_entities_replay_limit
Default: 1
TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable Requires sv_cheats 1 server
-moveright
client
cl_buy_favorite_nowarn
Default: 0
Skips the error prompt when saving an invalid buy favorite client
csgo_download_match
Downloads a match via serial code and starts playback client
host_writeconfig
Store current settings to config.cfg (or specified .cfg file).
mat_showmaterialsverbose
Show materials (verbose version).
nav_end_deselecting
Stop continuously removing from the selected set.
Requires sv_cheats 1 server
prop_debug
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
Requires sv_cheats 1 server
rr_remarkables_enabled
Default: 1
If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. Requires sv_cheats 1 server
-moveup
client
cl_buy_favorite_quiet
Default: 0
Skips the prompt when saving a buy favorite in the buy menu client
csgo_econ_action_preview
Preview an economy item client
host_writeconfig_ss
Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
mat_showmiplevels
Default: 0
color-code miplevels 2: normalmaps, 1: everything else Requires sv_cheats 1
nav_end_drag_deselecting
Stop dragging a selection area.
Requires sv_cheats 1 server
prop_dynamic_create
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name} Requires sv_cheats 1 server
rr_thenany_score_slop
Default: 0.0
When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. Requires sv_cheats 1 server
-posedebug
Turn off pose debugger or hide ents from pose debugger UI
Requires sv_cheats 1 client
cl_buy_favorite_reset
Reset favorite loadouts to the default client
cursortimeout
Default: 60.0
Seconds before mouse cursor hides itself due to inactivity
hostage_debug
Default: 0
Show hostage AI debug information Requires sv_cheats 1 server
mat_showtextures
Show used textures.
nav_end_drag_selecting
Stop dragging a selection area.
Requires sv_cheats 1 server
prop_physics_create
Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name} Requires sv_cheats 1 server
safezonex
Default: 0.9
Min: 0.2, Max: 1 The percentage of the screen width that is considered safe from overscan Modified in v1.34.3.0
-reload
client
cl_buy_favorite_set
Saves the current loadout as a favorite client
custom_bot_difficulty
Default: 0
Bot difficulty for offline play. Server only client
hostfile
Default: host.txt
The HOST file to load. server
mat_showwatertextures
Default: 0
Requires sv_cheats 1 client
nav_end_selecting
Stop continuously adding to the selected set.
Requires sv_cheats 1 server
pwatchent
Default: -1
Entity to watch for prediction system changes. Requires sv_cheats 1 client
safezoney
Default: 0.9
Min: 0.85, Max: 1 The percentage of the screen height that is considered safe from overscan
-right
client
cl_camera_follow_bone_index
Default: -2
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. Requires sv_cheats 1 client
cvarlist
Show the list of convars/concommands.
hostip
Default:
Host game server ip
mat_softwareskin
Default: 0
Requires sv_cheats 1
nav_end_shift_xy
Finish shifting the Selected Set.
Requires sv_cheats 1 server
pwatchvar
Default:
Entity variable to watch in prediction system for changes. Requires sv_cheats 1 client
save
Saves current game.
-score
client
cl_chatfilter_version
Default: 0
Stores the chat filter version client
dbghist_addline
Add a line to the debug history. Format:  server
hostname
Default:
Hostname for server.
mat_spewalloc
Default: 0
nav_flood_select
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
Requires sv_cheats 1 server
save_finish_async
-showbudget
Requires sv_cheats 1
cl_chatfilters
Default: 63
Stores the chat filter settings client
dbghist_dump
Dump the debug history to the console. Format: 
Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player server
hostport
Default: 27015
Host game server port
mat_spewvertexandpixelshaders
Print all vertex and pixel shaders currently loaded to the console
nav_gen_cliffs_approx
Mark cliff areas, post-processing approximation
Requires sv_cheats 1 server
quit_prompt
Exit the engine. client
say
Display player message server
-showbudget_texture
Requires sv_cheats 1
cl_clanid
Default: 0
Current clan ID for name decoration
debug_map_crc
Default: 0
Prints CRC for each map lump loaded
hud_reloadscheme
Reloads hud layout and animation scripts. client
mat_stub
Default: 0
Requires sv_cheats 1 client
nav_generate
Generate a Navigation Mesh for the current map and save it to disk.
Requires sv_cheats 1 server
r_AirboatViewDampenDamp
Default: 1.0
Requires sv_cheats 1 client
say_team
Display player message to team server
-showbudget_texture_global
Requires sv_cheats 1
cl_clearhinthistory
Clear memory of client side hints displayed to the player. client
debug_visibility_monitor
Default: 0
Requires sv_cheats 1 server
hud_scaling
Default: 1.0
Min: 0.5, Max: 0.95 Scales hud elements
mat_surfaceid
Default: 0
Requires sv_cheats 1
nav_generate_fencetops
Default: 1
Autogenerate nav areas on fence and obstacle tops Requires sv_cheats 1 server
r_AirboatViewDampenFreq
Default: 7.0
Requires sv_cheats 1 client
scandemo
Scan a recorded demo file (.dem ) for specific game events and dump data.
New in v1.34.2.0
-showscores
client
cl_clock_correction
Default: 1
Enable/disable clock correction on the client. Requires sv_cheats 1
debugsystemui
Show/hide the debug system UI.
Requires sv_cheats 1
hud_showtargetid
Default: 1
Enables display of target names client
mat_surfacemat
Default: 0
Requires sv_cheats 1
nav_generate_fixup_jump_areas
Default: 1
Convert obsolete jump areas into 2-way connections Requires sv_cheats 1 server
r_AirboatViewZHeight
Default: 0.0
Requires sv_cheats 1 client
scene_flush
Flush all .vcds from the cache and reload from disk. server
-showvprof
cl_clock_correction_adjustment_max_amount
Default: 200
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. Requires sv_cheats 1
default_fov
Default: 90
Requires sv_cheats 1 client
hud_subtitles
Plays the Subtitles:  client
mat_tessellation_accgeometrytangents
Default: 0
Requires sv_cheats 1
nav_generate_incremental
Generate a Navigation Mesh for the current map and save it to disk.
Requires sv_cheats 1 server
r_alphafade_usefov
Default: 1
Account for FOV when computing an entity's distance-based alpha fade Requires sv_cheats 1 client
scene_playvcd
Play the given VCD as an instanced scripted scene.
Requires sv_cheats 1 server
-speed
client
cl_clock_correction_adjustment_max_offset
Default: 90
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. Requires sv_cheats 1
demo_gototick
Skips to a tick in demo.
hud_takesshots
Default: 0
Auto-save a scoreboard screenshot at the end of a map. client
mat_tessellation_cornertangents
Default: 1
Requires sv_cheats 1
nav_generate_incremental_range
Default: 2000
Requires sv_cheats 1 server
r_ambientfraction
Default: 0.2
Fraction of direct lighting used to boost lighting when model requests Requires sv_cheats 1
scene_showfaceto
Default: 0
When playing back, show the directions of faceto events. server
-strafe
client
cl_clock_correction_adjustment_min_offset
Default: 10
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. Requires sv_cheats 1
demo_listhighlights
List all highlights data for the demo.
hunk_print_allocations
mat_tessellation_update_buffers
Default: 1
Requires sv_cheats 1
nav_generate_incremental_tolerance
Default: 0
Z tolerance for adding new nav areas. Requires sv_cheats 1 server
r_ambientlightingonly
Default: 0
Set this to 1 to light models with only ambient lighting (and no static lighting). Requires sv_cheats 1
scene_showlook
Default: 0
When playing back, show the directions of look events. server
cl_clock_correction_force_server_tick
Default: 999
Force clock correction to match the server tick + this offset (-999 disables it). Requires sv_cheats 1
demo_listimportantticks
List all important ticks in the demo.
hunk_track_allocation_types
Default: 1
Requires sv_cheats 1
mat_tessellationlevel
Default: 6
Requires sv_cheats 1
nav_jump
Toggles the 'traverse this area by jumping' flag used by the AI system.
Requires sv_cheats 1 server
r_avglight
Default: 1
Requires sv_cheats 1
scene_showmoveto
Default: 0
When moving, show the end location. server
-vgui_drawtree
cl_clock_showdebuginfo
Default: 0
Show debugging info about the clock drift. Requires sv_cheats 1
demo_pause
Pauses demo playback.
hurtme
Hurts the player.
Arguments: Requires sv_cheats 1 server
mat_texture_list
Default: 0
For debugging, show a list of used textures per frame Requires sv_cheats 1 New in v1.34.6.1
nav_ladder_flip
Flips the selected ladder's direction.
Requires sv_cheats 1 server
r_avglightmap
Default: 0
Requires sv_cheats 1
scene_showunlock
Default: 0
Show when a vcd is playing but normal AI is running. server
-voicerecord
cl_clockdrift_max_ms
Default: 150
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Requires sv_cheats 1
demo_recordcommands
Default: 1
Record commands typed at console into .dem files. Requires sv_cheats 1
impulse
client
mat_texture_list_txlod
Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
nav_load
Loads the Navigation Mesh for the current map.
Requires sv_cheats 1 server
r_brush_queue_mode
Default: 0
Requires sv_cheats 1
screenshot
Take a screenshot.
-walk
client
cl_clockdrift_max_ms_threadmode
Default: 0
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Requires sv_cheats 1
demo_resume
Resumes demo playback.
in_forceuser
Default: 0
Force user input to this split screen player. Requires sv_cheats 1
mat_tonemap_algorithm
Default: 1
0 = Original Algorithm 1 = New Algorithm Requires sv_cheats 1 client
nav_lower_drag_volume_max
Lower the top of the drag select volume.
Requires sv_cheats 1 server
r_cheapwaterend
client
script
Run the text as a script server
-zoom
client
cl_cmdrate
Default: 64
Min: 10, Max: 128 Max number of command packets sent to server per second
demo_timescale
Sets demo replay speed.
incrementvar
Increment specified convar value.
mat_updateconvars
updates the video config convars
nav_lower_drag_volume_min
Lower the bottom of the drag select volume.
Requires sv_cheats 1 server
r_cheapwaterstart
client
script_client
Run the text as a script client
-zoom_in
client
cl_color
Default: 0
Min: 0, Max: 4 Preferred teammate color
demo_togglepause
Toggles demo playback.
inferno_child_spawn_interval_multiplier
Default: 0.1
Amount spawn interval increases for each child Requires sv_cheats 1 server
mat_viewportscale
Default: 1.0
Min: 0.001563, Max: 1 Scale down the main viewport (to reduce GPU impact on CPU profiling) Requires sv_cheats 1 client
nav_make_sniper_spots
Chops the marked area into disconnected sub-areas suitable for sniper spots.
Requires sv_cheats 1 server
r_cleardecals
Usage r_cleardecals .
script_debug
Connect the vscript VM to the script debugger server
-zoom_out
client
cl_crosshair_drawoutline
Default: 1
Draws a black outline around the crosshair for better visibility client
demolist
Print demo sequence list.
inferno_child_spawn_max_depth
Default: 4
Requires sv_cheats 1 server
mat_viewportupscale
Default: 1
Scale the viewport back up Requires sv_cheats 1
New in v1.34.4.7 client
nav_mark
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
Requires sv_cheats 1 server
r_ClipAreaFrustums
Default: 1
Requires sv_cheats 1
script_debug_client
Connect the vscript VM to the script debugger client
_autosave
Autosave
cl_crosshair_dynamic_maxdist_splitratio
Default: 0.35
Min: 0, Max: 1 If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1] client
demos
Demo demo file sequence.
inferno_damage
Default: 40
Damage per second Requires sv_cheats 1 server
mat_wireframe
Default: 0
Requires sv_cheats 1
nav_mark_attribute
Set nav attribute for all areas in the selected set.
Requires sv_cheats 1 server
r_ClipAreaPortals
Default: 1
Requires sv_cheats 1
script_dump_all
Dump the state of the VM to the console server
_autosavedangerous
AutoSaveDangerous
cl_crosshair_dynamic_splitalpha_innermod
Default: 1
Min: 0, Max: 1 If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1] client
inferno_debug
Default: 0
Requires sv_cheats 1 server
mat_yuv
Default: 0
Requires sv_cheats 1 client
nav_mark_unnamed
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
Requires sv_cheats 1 server
r_colorstaticprops
Default: 0
Requires sv_cheats 1
script_dump_all_client
Dump the state of the VM to the console client
_bugreporter_restart
Restarts bug reporter .dll
cl_crosshair_dynamic_splitalpha_outermod
Default: 0.5
Min: 0.3, Max: 1 If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1] client
developer
Default: 0
Set developer message level
inferno_dlight_spacing
Default: 200
Inferno dlights are at least this far apart Requires sv_cheats 1 client
maxplayers
Change the maximum number of players allowed on this server.
nav_mark_walkable
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
Requires sv_cheats 1 server
r_debugcheapwater
Default: 0
Requires sv_cheats 1 client
script_execute
Run a vscript file server
_record
Record a demo incrementally.
cl_crosshair_dynamic_splitdist
Default: 7
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) client
devshots_nextmap
Used by the devshots system to go to the next map in the devshots maplist.
inferno_flame_lifetime
Default: 7
Average lifetime of each flame in seconds Requires sv_cheats 1 server
mc_accel_band_size
Default: 0.5
Min: 0.01, Max: 2 Percentage of half the screen width or height. client
nav_max_view_distance
Default: 0
Maximum range for precomputed nav mesh visibility (0 = default 1500 units) Requires sv_cheats 1 server
r_debugrandomstaticlighting
Default: 0
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. Requires sv_cheats 1
script_execute_client
Run a vscript file client
_resetgamestats
Erases current game stats and writes out a blank stats file server
cl_crosshair_outlinethickness
Default: 1
Min: 0.1, Max: 3 Set how thick you want your crosshair outline to draw (0.1-3) client
devshots_screenshot
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
inferno_flame_spacing
Default: 42
Minimum distance between separate flame spawns Requires sv_cheats 1 server
mc_dead_zone_radius
Default: 0.06
Min: 0, Max: 0.9 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. client
nav_max_vis_delta_list_length
Default: 64
Requires sv_cheats 1 server
r_depthoverlay
Default: 0
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. Requires sv_cheats 1 client
script_help
Output help for script functions, optionally with a search string server
_restart
Shutdown and restart the engine.
cl_crosshairalpha
Default: 200 client
differences
Show all convars which are not at their default values.
inferno_forward_reduction_factor
Default: 0.9
Requires sv_cheats 1 server
mc_max_pitchrate
Default: 100.0
Min: 10, Max: 720 (degrees/sec) client
nav_merge
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
Requires sv_cheats 1 server
r_disable_distance_fade_on_big_props
Default: 0
Completely disable distance fading on large props Requires sv_cheats 1 client
script_help_client
Output help for script functions, optionally with a search string client
achievement_debug
Default: 0
Turn on achievement debug msgs. Requires sv_cheats 1 client
disable_static_prop_loading
Default: 0
If non-zero when a map loads, static props won't be loaded Requires sv_cheats 1
inferno_friendly_fire_duration
Default: 6
For this long, FF is credited back to the thrower. Requires sv_cheats 1 server
mc_max_yawrate
Default: 230.0
Min: 10, Max: 720 (degrees/sec) client
nav_merge_mesh
Merges a saved selected set into the current mesh.
Requires sv_cheats 1 server
r_disable_distance_fade_on_big_props_thresh
Default: 48000
Distance prop fade disable threshold size Requires sv_cheats 1 client
script_reload_code
Execute a vscript file, replacing existing functions with the functions in the run script server
achievement_disable
Default: 0
Turn off achievements. Requires sv_cheats 1 client
cl_crosshaircolor_b
Default: 50 client
inferno_initial_spawn_interval
Default: 0.02
Time between spawning flames for first fire Requires sv_cheats 1 server
mdlcache_dump_dictionary_state
Dump the state of the MDLCache Dictionary.
nav_no_hostages
Toggles the 'hostages cannot use this area' flag used by the AI system.
Requires sv_cheats 1 server
r_disable_update_shadow
Default: 1
Requires sv_cheats 1 client
script_reload_entity_code
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts server
addip
Add an IP address to the ban list.
cl_crosshaircolor_g
Default: 250 client
disp_list_all_collideable
List all collideable displacements
inferno_max_child_spawn_interval
Default: 0.5
Largest time interval for child flame spawning Requires sv_cheats 1 server
mem_compact
nav_no_jump
Toggles the 'dont jump in this area' flag used by the AI system.
Requires sv_cheats 1 server
r_DispBuildable
Default: 0
Requires sv_cheats 1
script_reload_think
Execute an activation script, replacing existing functions with the functions in the run script server
adsp_debug
Default: 0
cl_crosshaircolor_r
Default: 50 client
display_elapsedtime
Displays how much time has elapsed since the game started
Requires sv_cheats 1
inferno_max_flames
Default: 16
Maximum number of flames that can be created Requires sv_cheats 1 server
mem_dump
Dump memory stats to text file.
nav_place_floodfill
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
Requires sv_cheats 1 server
r_DispWalkable
Default: 0
Requires sv_cheats 1
sectorclear
Radio command
adsp_reset_nodes
display_game_events
Default: 0
Requires sv_cheats 1
inferno_max_range
Default: 150
Maximum distance flames can spread from their initial ignition point Requires sv_cheats 1 server
mem_dumpvballocs
Dump VB memory allocation stats.
Requires sv_cheats 1
nav_place_list
Lists all place names used in the map.
Requires sv_cheats 1 server
r_dlightsenable
Default: 1
Requires sv_cheats 1
send_round_backup_file_list
server
ai_clear_bad_links
Clears bits set on nav links indicating link is unusable server
dlight_debug
Creates a dlight in front of the player
Requires sv_cheats 1 client
inferno_per_flame_spawn_duration
Default: 3
Duration each new flame will attempt to spawn new flames Requires sv_cheats 1 server
mem_eat
nav_place_pick
Sets the current Place to the Place of the Area under the cursor.
Requires sv_cheats 1 server
r_drawallrenderables
Default: 0
Draw all renderables, even ones inside solid leaves. Requires sv_cheats 1 client
ai_debug_los
Default: 0
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. Requires sv_cheats 1 server
cl_crosshairgap_useweaponvalue
Default: 0
If set to 1, the gap will update dynamically based on which weapon is currently equipped
New in v1.34.4.0 client
dm_reset_spawns
server
inferno_scorch_decals
Default: 1
Requires sv_cheats 1 server
mem_incremental_compact
nav_place_replace
Replaces all instances of the first place with the second place.
Requires sv_cheats 1 server
r_DrawBeams
Default: 1
0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
server_game_time
Gives the game time in seconds (server's curtime) server
ai_debug_node_connect
Debug the attempted connection between two nodes server
cl_crosshairscale
Default: 0
Crosshair scaling factor (deprecated) client
dm_togglerandomweapons
Turns random weapons in deathmatch on/off client
inferno_spawn_angle
Default: 45
Angular change from parent Requires sv_cheats 1 server
mem_incremental_compact_rate
Default: .5
Rate at which to attempt internal heap compation Requires sv_cheats 1
nav_place_set
Sets the Place of all selected areas to the current Place.
Requires sv_cheats 1 server
r_drawbrushmodels
Default: 1
Render brush models. 0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
servercfgfile
Default: server.cfg server
ai_debug_shoot_positions
Default: 0
Requires sv_cheats 1 client
cl_crosshairsize
Default: 5 client
drawcross
Draws a cross at the given location
Arguments: x y z Requires sv_cheats 1 server
inferno_surface_offset
Default: 20
Requires sv_cheats 1 server
mem_test
nav_potentially_visible_dot_tolerance
Default: 0.98
Requires sv_cheats 1 server
r_drawclipbrushes
Default: 0
Draw clip brushes (red=NPC+player, pink=player, purple=NPC) Requires sv_cheats 1
setang
Snap player eyes to specified pitch yaw (must have sv_cheats).
Requires sv_cheats 1 server
ai_disable
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
Requires sv_cheats 1 server
drawline
Draws line between two 3D Points.
Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 Requires sv_cheats 1 server
inferno_velocity_decay_factor
Default: 0.2
Requires sv_cheats 1 server
mem_vcollide
Dumps the memory used by vcollides
nav_precise
Toggles the 'dont avoid obstacles' flag used by the AI system.
Requires sv_cheats 1 server
r_drawdecals
Default: 1
Render decals. Requires sv_cheats 1
setang_exact
Snap player eyes and orientation to specified pitch yaw (must have sv_cheats).
Requires sv_cheats 1 server
ai_drawbattlelines
Default: 0
Requires sv_cheats 1 server
cl_crosshairthickness
Default: 0.5 client
drawoverviewmap
Draws the overview map client
inferno_velocity_factor
Default: 0.003
Requires sv_cheats 1 server
mem_verify
Verify the validity of the heap
nav_quicksave
Default: 0
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. Requires sv_cheats 1 server
r_DrawDisp
Default: 1
Toggles rendering of displacment maps Requires sv_cheats 1
setinfo
Adds a new user info value
ai_drop_hint
Drop an ai_hint at the player's current eye position.
Requires sv_cheats 1 server
cl_crosshairusealpha
Default: 1 client
drawradar
Draws HUD radar client
inferno_velocity_normal_factor
Default: 0
Requires sv_cheats 1 server
memory
Print memory stats.
nav_raise_drag_volume_max
Raise the top of the drag select volume.
Requires sv_cheats 1 server
r_drawentities
Default: 1
Requires sv_cheats 1
setmaster
add/remove/enable/disable master servers
ai_dump_hints
server
cl_cs_dump_econ_item_stringtable
cl_cs_dump_econ_item_stringtable client
ds_get_newest_subscribed_files
Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam server
inposition
Radio command
menuselect
menuselect client
nav_raise_drag_volume_min
Raise the bottom of the drag select volume.
Requires sv_cheats 1 server
r_drawfuncdetail
Default: 1
Render func_detail Requires sv_cheats 1
setmodel
Changes's player's model
Requires sv_cheats 1 server
ai_hull
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, =NPC under crosshair Requires sv_cheats 1 server
cl_csm_server_status
Usage:
cl_csm_server_status server
dsp_db_min
Default: 80
Requires sv_cheats 1
invnext
client
minisave
Saves game (for current level only!)
nav_recall_selected_set
Re-selects the stored selected set.
Requires sv_cheats 1 server
r_drawleaf
Default: -1
Draw the specified leaf. Requires sv_cheats 1
setpause
Set the pause state of the server.
ai_next_hull
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: -none- Requires sv_cheats 1 server
cl_csm_status
Usage:
cl_csm_status client
dsp_db_mixdrop
Default: 0.5
Requires sv_cheats 1
invnextgrenade
client
mm_csgo_community_search_players_min
Default: 3
When performing CSGO community matchmaking look for servers with at least so many human players
nav_remove_from_selected_set
Remove current area from the selected set.
Requires sv_cheats 1 server
r_drawlightcache
Default: 0
0: off 1: draw light cache entries 2: draw rays Requires sv_cheats 1
ai_nodes
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked Requires sv_cheats 1 server
cl_custommaterial_debug_graph
Default: 0
Requires sv_cheats 1 client
dsp_dist_max
Default: 1440.0
Requires sv_cheats 1
invnextitem
client
mm_datacenter_debugprint
Shows information retrieved from data center
nav_remove_jump_areas
Removes legacy jump areas, replacing them with connections.
Requires sv_cheats 1 server
r_drawlightinfo
Default: 0
Requires sv_cheats 1
setpos_exact
Move player to an exact specified origin (must have sv_cheats).
Requires sv_cheats 1 server
ai_report_task_timings_on_limit
Default: 0 server
cl_debug_ugc_downloads
Default: 0
Modified in v1.33.1.0
dsp_dist_min
Default: 0.0
Requires sv_cheats 1
invnextnongrenade
client
mm_debugprint
Show debug information about current matchmaking session
nav_run
Toggles the 'traverse this area by running' flag used by the AI system.
Requires sv_cheats 1 server
r_drawlights
Default: 0
Requires sv_cheats 1
setpos_player
Move specified player to specified origin (must have sv_cheats).
Requires sv_cheats 1 server
ai_resume
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
Requires sv_cheats 1 server
cl_debugrumble
Default: 0
Turn on rumble debugging spew client
dsp_enhance_stereo
Default: 0
invprev
client
mm_dedicated_force_servers
Default:
Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
nav_save
Saves the current Navigation Mesh to disk.
Requires sv_cheats 1 server
r_DrawModelLightOrigin
Default: 0
Requires sv_cheats 1
sf4_meshcache_stats
Outputs Scaleform 4 mesh cache stats
ai_set_move_height_epsilon
Set how high AI bumps up ground walkers when checking steps server
cl_decryptdata_key
Default:
Key to decrypt encrypted GOTV messages
dsp_mix_max
Default: 0.8
Requires sv_cheats 1
ip
Default: localhost
Overrides IP for multihomed hosts
mm_dedicated_search_maxping
Default: 150
Min: 50, Max: 350 Longest preferred ping to dedicated servers for games
nav_save_selected
Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
Requires sv_cheats 1 server
r_drawmodelstatsoverlay
Default: 0
Requires sv_cheats 1
sf_ui_tint
Default: 8
The current tint applied to the Scaleform UI
ai_setenabled
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
Requires sv_cheats 1 server
cl_decryptdata_key_pub
Default:
Key to decrypt public encrypted GOTV messages
dsp_mix_min
Default: 0.2
Requires sv_cheats 1
ip_steam
Default:
Overrides IP used to bind Steam port for multihomed hosts New in v1.34.5.4
mm_dlc_debugprint
Shows information about dlc
nav_select_blocked_areas
Adds all blocked areas to the selected set
Requires sv_cheats 1 server
r_drawmodelstatsoverlaydistance
Default: 500
Requires sv_cheats 1
shake
Shake the screen.
Requires sv_cheats 1 server
ai_show_connect
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 server
cl_detail_avoid_force
Default: 0
force with which to avoid players ( in units, percentage of the width of the detail sprite ) client
dsp_off
Default: 0
Requires sv_cheats 1
ip_tv
Default:
Overrides IP used to bind TV port for multihomed hosts New in v1.34.5.4
mm_queue_draft_show
Display current draft

New in v1.34.4.0 client
nav_select_damaging_areas
Adds all damaging areas to the selected set
Requires sv_cheats 1 server
r_drawmodelstatsoverlayfilter
Default: -1
Requires sv_cheats 1
shake_stop
Stops all active screen shakes.
Requires sv_cheats 1 client
ai_show_connect_crawl
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 server
cl_detail_avoid_radius
Default: 0
radius around detail sprite to avoid players client
dsp_player
Default: 0
joy_accelmax
Default: 1.0 client
mm_queue_show_stats
Display global server stats client
nav_select_half_space
Selects any areas that intersect the given half-space.
Requires sv_cheats 1 server
r_drawmodelstatsoverlaymax
Default: 1.5
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
shake_testpunch
Test a punch-style screen shake.
Requires sv_cheats 1 client
ai_show_connect_fly
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 server
cl_detail_avoid_recover_speed
Default: 0
how fast to recover position after avoiding players client
dsp_reload
Requires sv_cheats 1
joy_accelscale
Default: 3.5 client
mm_server_search_lan_ports
Default: 27015,27016,27017,27018,27019,2
Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
nav_select_invalid_areas
Adds all invalid areas to the Selected Set.
Requires sv_cheats 1 server
r_drawmodelstatsoverlaymin
Default: 0.1
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
show_loadout_toggle
Toggles loadout display client
ai_show_connect_jump
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 server
cl_detail_max_sway
Default: 0
Amplitude of the detail prop sway client
dsp_slow_cpu
Default: 0
Requires sv_cheats 1
joy_accelscalepoly
Default: 0.4 client
mm_session_search_ping_buckets
Default: 4
nav_select_obstructed_areas
Adds all obstructed areas to the selected set
Requires sv_cheats 1 server
r_drawopaquerenderables
Default: 1
Requires sv_cheats 1 client
showbudget_texture
Default: 0
Enable the texture budget panel. Requires sv_cheats 1
ai_show_graph_connect
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
Requires sv_cheats 1 server
cl_detail_multiplier
Default: 1
extra details to create Requires sv_cheats 1 client
dsp_volume
Default: 0.8
Requires sv_cheats 1
joy_advanced
Default: 0 client
mm_session_search_qos_timeout
Default: 15.0
nav_select_overlapping
Selects nav areas that are overlapping others. server
r_drawopaqueworld
Default: 1
Requires sv_cheats 1 client
showbudget_texture_global_dumpstats
Dump all items in +showbudget_texture_global in a text form
ai_show_grid
Draw a grid on the floor where looking.
Requires sv_cheats 1 server
cl_disable_ragdolls
Default: 0
Requires sv_cheats 1 client
dt_dump_flattened_tables
Default: 0
Dump out the flattened sendtable props. New in v1.32.9.0
joy_advaxisr
Default: 0 client
mod_combiner_info
debug spew for Combiner Info
nav_select_radius
Adds all areas in a radius to the selection set
Requires sv_cheats 1 server
showconsole
Show the console.
ai_show_hints
Displays all hints as small boxes
Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled Requires sv_cheats 1 server
cl_disablefreezecam
Default: 0
Turn on/off freezecam on client client
dti_flush
Write out the datatable instrumentation files (you must run with -dti for this to work).
joy_advaxisu
Default: 0 client
mod_DumpWeaponWiewModelCache
Dumps the weapon view model cache contents
nav_select_stairs
Adds all stairway areas to the selected set
Requires sv_cheats 1 server
r_drawparticles
Default: 1
Enable/disable particle rendering Requires sv_cheats 1 client
showinfo
Shows a info panel:
ai_show_hull
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- Requires sv_cheats 1 server
cl_disablehtmlmotd
Default: 0
Disable HTML motds. client
dump_entity_sizes
Print sizeof(entclass) server
joy_advaxisv
Default: 0 client
mod_DumpWeaponWorldModelCache
Dumps the weapon world model cache contents
nav_selected_set_border_color
Default: 100 100 0 255
Color used to draw the selected set borders while editing. Requires sv_cheats 1 server
r_DrawPortals
Default: 0
Requires sv_cheats 1
ai_show_node
Highlight the specified node
Requires sv_cheats 1
Modified in v1.34.6.6 server
cl_dm_buyrandomweapons
Default: 1
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon) client
dump_globals
Dump all global entities/states server
joy_advaxisx
Default: 0 client
mod_dynamicloadpause
Default: 0
Requires sv_cheats 1
nav_selected_set_color
Default: 255 255 200 96
Color used to draw the selected set background while editing. Requires sv_cheats 1 server
r_DrawRain
Default: 1
Enable/disable rain rendering. Requires sv_cheats 1 client
ai_show_visibility
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
Requires sv_cheats 1 server
cl_download_demoplayer
Default: 1
Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
dump_particlemanifest
Dump the list of particles loaded.
Requires sv_cheats 1 client
joy_advaxisy
Default: 0 client
mod_dynamicloadthrottle
Default: 0
Requires sv_cheats 1
nav_set_place_mode
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
Requires sv_cheats 1 server
r_drawrenderboxes
Default: 0
(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes) Requires sv_cheats 1 client
ai_step
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
Requires sv_cheats 1 server
cl_downloadfilter
Default: all
Determines which files can be downloaded from the server (all, none, nosounds)
dumpentityfactories
Lists all entity factory names. server
joy_advaxisz
Default: 0 client
mod_dynamicmodeldebug
debug spew for dynamic model loading
nav_shift
Shifts the selected areas by the specified amount
Requires sv_cheats 1 server
r_drawropes
Default: 1
Requires sv_cheats 1 client
ai_test_los
Test AI LOS from the player's POV server
dumpeventqueue
Dump the contents of the Entity I/O event queue to the console. server
joy_autoaimdampen
Default: 0
How much to scale user stick input when the gun is pointing at a valid target. client
molotov_throw_detonate_time
Default: 2.0
Requires sv_cheats 1 client
nav_show_approach_points
Default: 0
Show Approach Points in the Navigation Mesh. Requires sv_cheats 1 server
r_drawscreenoverlay
Default: 1
Requires sv_cheats 1
Modified in v1.33.0.0 client
ai_think_limit_label
Default: 0 server
dumpgamestringtable
Dump the contents of the game string table to the console.
Requires sv_cheats 1 server
joy_autoAimDampenMethod
Default: 0 client
motdfile
Default: motd.txt
The MOTD file to load. server
nav_show_area_info
Default: 0.5
Duration in seconds to show nav area ID and attributes while editing Requires sv_cheats 1 server
r_drawskybox
Default: 1
Requires sv_cheats 1
ai_vehicle_avoidance
Default: 1
Requires sv_cheats 1 server
cl_drawleaf
Default: -1
Requires sv_cheats 1 client
dumpstringtables
Print string tables to console.
joy_autoaimdampenrange
Default: 0
The stick range where autoaim dampening is applied. 0 = off client
movie_fixwave
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
nav_show_compass
Default: 0
Requires sv_cheats 1 server
r_drawsprites
Default: 1
Requires sv_cheats 1 client
ainet_generate_report
Generate a report to the console. server
cl_drawmaterial
Default:
Draw a particular material over the frame Requires sv_cheats 1 client
echo
Echo text to console.
joy_axis_deadzone
Default: 0.2
Dead zone near the zero point to not report movement.
mp_afterroundmoney
Default: 0
amount of money awared to every player after each round client
nav_show_continguous
Default: 0
Highlight non-contiguous connections Requires sv_cheats 1 server
r_drawstaticprops
Default: 1
0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
ainet_generate_report_only
Generate a report to the console. server
cl_drawshadowtexture
Default: 0
Requires sv_cheats 1 client
econ_build_pinboard_images_from_collection_name
Renders and saves images for all models in a collection. client
joy_axisbutton_threshold
Default: 0.3
Analog axis range before a button press is registered.
mp_autokick
Default: 1
Kick idle/team-killing/team-damaging players server
nav_show_danger
Default: 0
Show current 'danger' levels. Requires sv_cheats 1 server
r_drawtracers
Default: 1
Requires sv_cheats 1 client
air_density
Changes the density of air for drag computations.
Requires sv_cheats 1 server
cl_dump_particle_stats
dump particle profiling info to particle_profile.csv client
econ_clear_inventory_images
clear the local inventory images (they will regenerate) client
joy_cfg_preset
Default: 1 client
mp_autoteambalance
Default: 1 server
nav_show_light_intensity
Default: 0
Requires sv_cheats 1 server
r_drawtracers_firstperson
Default: 1
Toggle visibility of first person weapon tracers client
cl_dumpplayer
Dumps info about a player
Requires sv_cheats 1 client
econ_highest_baseitem_seen
Default: 59
Min: 59, Max: 499 client
joy_circle_correct
Default: 1 client
mp_backup_restore_list_files
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed server
nav_show_node_grid
Default: 0
Requires sv_cheats 1 server
r_drawtracers_movetonotintersect
Default: 1
Requires sv_cheats 1 client
ammo_338mag_max
Default: 30 client
cl_dumpsplithacks
Dump split screen workarounds. client
econ_show_items_with_tag
Lists the item definitions that have a specified tag. client
joy_curvepoint_1
Default: 0.001
Min: 0.001, Max: 5 client
mp_backup_restore_load_autopause
Default: 1
Whether to automatically pause the match after restoring round data from backup
New in v1.33.1.0 server
nav_show_node_id
Default: 0
Requires sv_cheats 1 server
r_drawtranslucentrenderables
Default: 1
Requires sv_cheats 1 client
ammo_357sig_max
Default: 52

Modified in v1.34.6.8 client
cl_ent_absbox
Displays the client's absbox for the entity under the crosshair.
Requires sv_cheats 1 client
editdemo
Edit a recorded demo file (.dem ).
joy_curvepoint_2
Default: 0.4
Min: 0.001, Max: 5 client
mp_backup_round_auto
Default: 1
If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
New in v1.34.0.0 server
nav_show_nodes
Default: 0
Requires sv_cheats 1 server
r_drawtranslucentworld
Default: 1
Requires sv_cheats 1
ammo_357sig_min_max
Default: 12

Modified in v1.34.6.6 client
cl_ent_bbox
Displays the client's bounding box for the entity under the crosshair.
Requires sv_cheats 1 client
editor_toggle
Disables the simulation and returns focus to the editor
Requires sv_cheats 1
joy_curvepoint_3
Default: 0.75
Min: 0.001, Max: 5 client
mp_backup_round_file
Default: backup
If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt server
nav_show_player_counts
Default: 0
Show current player counts in each area. Requires sv_cheats 1 server
r_drawunderwateroverlay
Default: 0
Requires sv_cheats 1 client
ammo_357sig_p250_max
Default: 26

New in v1.34.6.8 client
cl_ent_rbox
Displays the client's render box for the entity under the crosshair.
Requires sv_cheats 1 client
enable_debug_overlays
Default: 1
Enable rendering of debug overlays Requires sv_cheats 1 server
joy_curvepoint_4
Default: 1
Min: 0.001, Max: 5 client
mp_backup_round_file_last
Default:
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. server
nav_show_potentially_visible
Default: 0
Show areas that are potentially visible from the current nav area Requires sv_cheats 1 server
r_drawvgui
Default: 1
Enable the rendering of vgui panels Requires sv_cheats 1
ammo_357sig_small_max
Default: 24 client
cl_entityreport
Default: 0
For debugging, draw entity states to console Requires sv_cheats 1
enable_fast_math
Default: 1
Turns Denormals-Are-Zeroes and Flush-to-Zero on or off New in v1.34.5.1
joy_curvepoint_end
Default: 2
Min: 0.001, Max: 5 client
mp_backup_round_file_pattern
Default: %prefix%_round%round%.txt
If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt' server
nav_simplify_selected
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
Requires sv_cheats 1 server
ammo_45acp_max
Default: 100 client
cl_extrapolate
Default: 1
Enable/disable extrapolation if interpolation history runs out. Requires sv_cheats 1 client
enable_skeleton_draw
Default: 0
Render skeletons in wireframe Requires sv_cheats 1 client
joy_diagonalpov
Default: 0
POV manipulator operates on diagonal axes, too. client
mp_buy_allow_grenades
Default: 1
Min: 0, Max: 1 Whether players can purchase grenades from the buy menu or not. client
nav_slope_limit
Default: 0.7
The ground unit normal's Z component must be greater than this for nav areas to be generated. Requires sv_cheats 1 server
r_drawworld
Default: 1
Render the world. Requires sv_cheats 1
ammo_50AE_max
Default: 35 client
cl_extrapolate_amount
Default: 0.25
Set how many seconds the client will extrapolate entities for. Requires sv_cheats 1 client
endmatch_votenextmap
Votes for the next map at the end of the match client
joy_display_input
Default: 0 client
mp_buy_anywhere
Default: 0
When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. client
nav_slope_tolerance
Default: 0.1
The ground unit normal's Z component must be this close to the nav area's Z component to be generated. Requires sv_cheats 1 server
r_dscale_basefov
Default: 90
Requires sv_cheats 1
ammo_556mm_box_max
Default: 200 client
cl_fastdetailsprites
Default: 1
whether to use new detail sprite system Requires sv_cheats 1 client
endmovie
Stop recording movie frames.
joy_forwardsensitivity
Default: -1 client
mp_buy_during_immunity
Default: 0
When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. client
nav_snap_to_grid
Default: 0
Snap to the nav generation grid when creating new nav areas Requires sv_cheats 1 server
r_dscale_fardist
Default: 2000
Requires sv_cheats 1
ammo_556mm_max
Default: 90 client
cl_find_ent
Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent Requires sv_cheats 1 client
endround
End the current round.
Requires sv_cheats 1 server
joy_forwardthreshold
Default: 0.15 client
mp_buytime
Default: 90
Min: 0 How many seconds after round start players can buy items for. client
nav_solid_props
Default: 0
Make props solid to nav generation/editing Requires sv_cheats 1 server
r_dscale_farscale
Default: 4
Requires sv_cheats 1
ammo_556mm_small_max
Default: 40 client
cl_find_ent_index
Display data for clientside entity matching specified index.
Format: cl_find_ent_index Requires sv_cheats 1 client
enemydown
Radio command
joy_gamma
Default: 0.2 client
mp_c4timer
Default: 45
Min: 10, Max: 90 how long from when the C4 is armed until it blows client
nav_splice
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
Requires sv_cheats 1 server
r_dscale_neardist
Default: 100
Requires sv_cheats 1
ammo_57mm_max
Default: 100 client
cl_fixedcrosshairgap
Default: 3
How big to make the gap between the pips in the fixed crosshair client
enemyspot
Radio command
joy_inverty
Default: 0
Whether to invert the Y axis of the joystick for looking. client
mp_competitive_endofmatch_extra_time
Default: 15
After a competitive match finishes rematch voting extra time is given for rankings. server
nav_split
To split an Area into two, align the split line using your cursor and invoke the split command.
Requires sv_cheats 1 server
r_dscale_nearscale
Default: 1
Requires sv_cheats 1
ammo_762mm_max
Default: 90 client
cl_flushentitypacket
Default: 0
For debugging. Force the engine to flush an entity packet. Requires sv_cheats 1
engine_no_focus_sleep
Default: 50
New in v1.34.3.0
joy_lowend
Default: 1 client
mp_ct_default_grenades
Default:
The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' client
nav_split_place_on_ground
Default: 0
If true, nav areas will be placed flush with the ground when split. Requires sv_cheats 1 server
r_dynamic
Default: 1
ammo_9mm_max
Default: 120 client
cl_forcepreload
Default: 0
Whether we should force preloading.
ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_lowend_linear
Default: 0.55 client
mp_ct_default_melee
Default: weapon_knife
The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! client
nav_stand
Toggles the 'stand while hiding' flag used by the AI system.
Requires sv_cheats 1 server
r_dynamiclighting
Default: 1
Requires sv_cheats 1
ammo_buckshot_max
Default: 32 client
cl_forwardspeed
Default: 450
Requires sv_cheats 1 client
ent_attachments
Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_lowmap
Default: 1 client
mp_ct_default_primary
Default:
The default primary (rifle) weapon that the CTs will spawn with client
nav_stop
Toggles the 'must stop when entering this area' flag used by the AI system.
Requires sv_cheats 1 server
r_eyegloss
Default: 1 client
ammo_grenade_limit_default
Default: 1 client
cl_freezecameffects_showholiday
Default: 0
Happy holidays from the CS:GO team and Valve! client
ent_autoaim
Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_movement_stick
Default: 0
Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls client
mp_ct_default_secondary
Default: weapon_hkp2000
The default secondary (pistol) weapon that the CTs will spawn with client
nav_store_selected_set
Stores the current selected set for later retrieval.
Requires sv_cheats 1 server
r_eyemove
Default: 1
ammo_grenade_limit_flashbang
Default: 1 client
cl_freezecampanel_position_dynamic
Default: 1
Turn on/off freezecam's kill panel dynamic Y movement client
ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_name
Default: joystick client
mp_death_drop_c4
Default: 1
Whether c4 is droppable client
nav_strip
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
Requires sv_cheats 1 server
r_eyeshift_x
Default: 0
ammo_grenade_limit_total
Default: 3 client
cl_fullupdate
Forces the server to send a full update packet
Requires sv_cheats 1
ent_cancelpendingentfires
Cancels all ent_fire created outputs that are currently waiting for their delay to expire. server
joy_no_accel_jump
Default: 0 client
mp_death_drop_defuser
Default: 1
Min: 0, Max: 1 Drop defuser on player death client
nav_subdivide
Subdivides all selected areas.
Requires sv_cheats 1 server
r_eyeshift_y
Default: 0
askconnect_accept
Accept a redirect request by the server.
cl_game_mode_convars
Display the values of the convars for the current game_mode. client
ent_create
Creates an entity of the given type where the player is looking.
Requires sv_cheats 1 server
joy_pitchsensitivity
Default: -1
Min: -5, Max: -0.1 joystick pitch sensitivity client
mp_death_drop_grenade
Default: 2
Min: 0, Max: 2 Which grenade to drop on player death: 0=none, 1=best, 2=current or best client
nav_test_node
Default: 0
Requires sv_cheats 1 server
r_eyeshift_z
Default: 0
asw_engine_finished_building_map
Notify engine that we've finished building a map
cl_hideserverip
Default: 0
If set to 1, server IPs will be hidden in the console (except when you type 'status') New in v1.33.1.0
ent_dump
Usage:
ent_dump Requires sv_cheats 1 server
joy_pitchthreshold
Default: 0.15 client
mp_death_drop_gun
Default: 1
Min: 0, Max: 2 Which gun to drop on player death: 0=none, 1=best, 2=current or best client
nav_test_node_crouch
Default: 0
Requires sv_cheats 1 server
r_eyesize
Default: 0
async_resume
cl_hud_background_alpha
Default: 0.5
Min: 0, Max: 1
New in v1.32.8.0 client
ent_fire
Usage:
ent_fire [action] [value] [delay] Requires sv_cheats 1 server
joy_response_look
Default: 0
'Look' stick response mode: 0=Default, 1=Acceleration Promotion client
mp_deathcam_skippable
Default: 1
Determines whether a player can early-out of the deathcam.
New in v1.33.3.0 server
nav_test_node_crouch_dir
Default: 4
Requires sv_cheats 1 server
r_eyewaterepsilon
Default: 7.0f
Requires sv_cheats 1 client
async_suspend
cl_hud_bomb_under_radar
Default: 1

New in v1.32.8.0 client
ent_info
Usage:
ent_info Requires sv_cheats 1 server
joy_response_look_pitch
Default: 1
'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion client
mp_default_team_winner_no_objective
Default: -1
If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. client
nav_test_stairs
Test the selected set for being on stairs
Requires sv_cheats 1 server
r_farz
Default: -1
Override the far clipping plane. -1 means to use the value in env_fog_controller. Requires sv_cheats 1 client
audit_save_in_memory
Audit the memory usage and files in the save-to-memory system
cl_hud_color
Default: 0
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
New in v1.32.8.0 client
ent_keyvalue
Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue =,=,...,= Requires sv_cheats 1 server
joy_response_move
Default: 1
'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage client
mp_defuser_allocation
Default: 0
Min: 0, Max: 2 How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone client
nav_toggle_deselecting
Start or stop continuously removing from the selected set.
Requires sv_cheats 1 server
r_flashlightambient
Default: 0.0
Requires sv_cheats 1 client
autobuy
Attempt to purchase items with the order listed in cl_autobuy client
cl_hud_healthammo_style
Default: 0

New in v1.32.8.0 client
ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_sensitive_step0
Default: 0.1 client
mp_disable_autokick
Prevents a userid from being auto-kicked server
nav_toggle_in_selected_set
Remove current area from the selected set.
Requires sv_cheats 1 server
r_flashlightbacktraceoffset
Default: 0.4
Requires sv_cheats 1 client
autosave
Autosave
cl_hud_playercount_pos
Default: 0
0 = default (top), 1 = bottom
New in v1.32.8.0 client
ent_messages_draw
Default: 0
Visualizes all entity input/output activity. Requires sv_cheats 1 server
joy_sensitive_step1
Default: 0.4 client
mp_display_kill_assists
Default: 1
Min: 0, Max: 1 Whether to display and score player assists client
nav_toggle_place_mode
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
Requires sv_cheats 1 server
r_flashlightbrightness
Default: 0.25
Requires sv_cheats 1
autosavedangerous
AutoSaveDangerous
cl_hud_playercount_showcount
Default: 0
0 = show player avatars (default), 1 = just show count number (no avatars)
New in v1.32.8.0 client
ent_name
Requires sv_cheats 1 server
joy_sensitive_step2
Default: 0.90 client
mp_dm_bonus_length_max
Default: 30
Maximum time the bonus time will last (in seconds) server
nav_toggle_place_painting
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
Requires sv_cheats 1 server
r_flashlightclip
Default: 0
Requires sv_cheats 1
autosavedangerousissafe
cl_hud_radar_scale
Default: 1
Min: 0.8, Max: 1.3
New in v1.32.8.0 client
ent_orient
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient Requires sv_cheats 1 server
joy_sidesensitivity
Default: 1 client
mp_dm_bonus_length_min
Default: 30
Minimum time the bonus time will last (in seconds) server
nav_toggle_selected_set
Toggles all areas into/out of the selected set.
Requires sv_cheats 1 server
r_flashlightconstant
Default: 0.0
Requires sv_cheats 1 client
banid
Add a user ID to the ban list.
cl_idealpitchscale
Default: 0.8 client
ent_pause
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
Requires sv_cheats 1 server
joy_sidethreshold
Default: 0.15 client
mp_dm_bonus_percent
Default: 50
Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. client
nav_toggle_selecting
Start or stop continuously adding to the selected set.
Requires sv_cheats 1 server
r_flashlightdrawclip
Default: 0
Requires sv_cheats 1
banip
Add an IP address to the ban list.
cl_ignorepackets
Default: 0
Force client to ignore packets (for debugging). Requires sv_cheats 1
ent_pivot
Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_wingmanwarrior_turnhack
Default: 0
Wingman warrior hack related to turn axes. client
mp_dm_time_between_bonus_max
Default: 40
Maximum time a bonus time will start after the round start or after the last bonus (in seconds) server
nav_transient
Toggles the 'area is transient and may become blocked' flag used by the AI system.
Requires sv_cheats 1 server
r_flashlightfar
Default: 750.0
Requires sv_cheats 1 client
bench_end
Ends gathering of info.
Requires sv_cheats 1
ent_rbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_yawsensitivity
Default: -1
Min: -5, Max: -0.1 joystick yaw sensitivity client
mp_dm_time_between_bonus_min
Default: 30
Minimum time a bonus time will start after the round start or after the last bonus (in seconds) server
nav_unmark
Clears the marked Area or Ladder.
Requires sv_cheats 1 server
r_flashlightfov
Default: 53.0
Requires sv_cheats 1 client
bench_showstatsdialog
Shows a dialog displaying the most recent benchmark results.
Requires sv_cheats 1 client
ent_remove
Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joy_yawthreshold
Default: 0.15 client
mp_do_warmup_offine
Default: 0
Min: 0, Max: 1 Whether or not to do a warmup period at the start of a match in an offline (bot) match. client
nav_update_blocked
Updates the blocked/unblocked status for every nav area. server
r_flashlightladderdist
Default: 40.0
Requires sv_cheats 1 client
bench_start
Starts gathering of info. Arguments: filename to write results into
Requires sv_cheats 1
cl_interpolate
Default: 1
Enables or disables interpolation on listen servers or during demo playback
ent_remove_all
Removes all entities of the specified type
Arguments: {entity_name} / {class_name} Requires sv_cheats 1 server
joyadvancedupdate
client
mp_do_warmup_period
Default: 1
Min: 0, Max: 1 Whether or not to do a warmup period at the start of a match. client
nav_update_lighting
Recomputes lighting values
Requires sv_cheats 1 server
r_flashlightlinear
Default: 100.0
Requires sv_cheats 1 client
bench_upload
Uploads most recent benchmark stats to the Valve servers.
Requires sv_cheats 1
cl_inv_showdividerline
Default: 0
If 1, will show a divider line above the grenades in the inventory panel. client
ent_rotate
Rotates an entity by a specified # of degrees
Requires sv_cheats 1 server
mp_dump_timers
Prints round timers to the console for debugging server
nav_update_visibility_on_edit
Default: 0
If nonzero editing the mesh will incrementally recompue visibility Requires sv_cheats 1 server
r_flashlightlockposition
Default: 0
Requires sv_cheats 1 client
benchframe
Takes a snapshot of a particular frame in a time demo.
cl_inventory_saved_filter
Default: all client
ent_script_dump
Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
joystick_force_disabled
Default: 0
Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals. client
mp_endmatch_votenextleveltime
Default: 20
If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. client
nav_use_place
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
Requires sv_cheats 1 server
r_flashlightmuzzleflashfov
Default: 120
Requires sv_cheats 1 client
cl_inventory_saved_sort
Default: newest client
ent_setang
Set entity angles
Requires sv_cheats 1 server
joystick_force_disabled_set_from_options
Default: 1
Sets controllers enabled/disabled just before the config is written.
New in v1.34.7.2 client
mp_endmatch_votenextmap
Default: 1
Whether or not players vote for the next map at the end of the match when the final scoreboard comes up client
nav_walk
Toggles the 'traverse this area by walking' flag used by the AI system.
Requires sv_cheats 1 server
r_flashlightnear
Default: 4.0
Requires sv_cheats 1 client
bind_osx
Bind a key for OSX only.
cl_jiggle_bone_debug
Default: 0
Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 client
ent_setname
Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
jpeg
Take a jpeg screenshot: jpeg .
mp_endmatch_votenextmap_keepcurrent
Default: 1
If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list client
nav_warp_to_mark
Warps the player to the marked area.
Requires sv_cheats 1 server
r_flashlightnearoffsetscale
Default: 1.0
Requires sv_cheats 1 client
cl_jiggle_bone_debug_pitch_constraints
Default: 0
Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 client
ent_setpos
Move entity to position
Requires sv_cheats 1 server
kdtree_test
Tests spatial partition for entities queries.
Requires sv_cheats 1 server
mp_force_assign_teams
Default: 0
Min: 0, Max: 1 Players don't get to choose what team they are on, it is auto assinged.
New in v1.34.0.0 client
nav_world_center
Centers the nav mesh in the world
Requires sv_cheats 1 server
r_flashlightoffsetforward
Default: 0.0
Requires sv_cheats 1 client
blackbox_dump
Dump the contents of the blackbox
cl_jiggle_bone_debug_yaw_constraints
Default: 0
Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 client
ent_show_response_criteria
Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
key_bind_version
Default: 0 client
mp_force_pick_time
Default: 15
The amount of time a player has on the team screen to make a selection before being auto-teamed client
needbackup
Radio command
r_flashlightoffsetright
Default: 5.0
Requires sv_cheats 1 client
blackbox_record
Record an entry into the blackbox
cl_jiggle_bone_invert
Default: 0
Requires sv_cheats 1 client
ent_step
When 'ent_pause' is set this will step through one waiting input / output message at a time.
Requires sv_cheats 1 server
key_findbinding
Find key bound to specified command string.
mp_forcerespawnplayers
Force all players to respawn.
Requires sv_cheats 1 server
net_allow_multicast
Default: 1
r_flashlightoffsetup
Default: -5.0
Requires sv_cheats 1 client
cl_join_advertise
Default: 1
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
New in v1.34.5.0 client
ent_teleport
Teleport the specified entity to where the player is looking.
Format: ent_teleport Requires sv_cheats 1 server
key_listboundkeys
List bound keys with bindings.
mp_forcewin
Forces team to win
Requires sv_cheats 1 server
net_blockmsg
Default: none
Discards incoming message: <0
name> Requires sv_cheats 1
r_flashlightquadratic
Default: 0.0
Requires sv_cheats 1 client
bot_add_ct
bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. server
cl_lagcompensation
Default: 1
Perform server side lag compensation of weapon firing events. client
ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
key_updatelayout
Updates game keyboard layout to current windows keyboard setting.
mp_free_armor
Default: 0
Determines whether armor and helmet are given automatically. client
net_channels
Shows net channel info
r_flashlightshadowatten
Default: 0.35
Requires sv_cheats 1 client
bot_add_t
bot_add_t - Adds a terrorist bot matching the given criteria. server
cl_leafsystemvis
Default: 0
Requires sv_cheats 1 client
ent_viewoffset
Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 server
net_droponsendoverflow
Default: 0
If enabled, channel will drop client when sending too much data causes buffer overrun
r_flashlightvisualizetrace
Default: 0
Requires sv_cheats 1 client
bot_all_weapons
Allows the bots to use all weapons server
cl_leveloverview
Default: 0
Requires sv_cheats 1 client
envmap
kickid
Kick a player by userid or uniqueid, with a message.
mp_friendlyfire
Default: 0
Allows team members to injure other members of their team client
net_droppackets
Default: 0
Drops next n packets on client Requires sv_cheats 1
r_flushlod
Flush and reload LODs.
bot_autodifficulty_threshold_high
Default: 5.0
Min: -20, Max: 20 Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
Modified in v1.34.5.6 client
cl_leveloverviewmarker
Default: 0
Requires sv_cheats 1 client
error_message_explain_vac
Take user to Steam support article

New in v1.34.5.5 client
kickid_ex
Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
mp_ggprogressive_random_weapon_kills_needed
Default: 2
If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
New in v1.34.5.7 client
net_dumpeventstats
Dumps out a report of game event network usage
r_hwmorph
Default: 0
Min: 0, Max: 0 Requires sv_cheats 1 Modified in v1.34.4.7
bot_autodifficulty_threshold_low
Default: -2.0
Min: -20, Max: 20 Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
Modified in v1.34.5.6 client
cl_loadout_colorweaponnames
Default: 0
If set to true, the weapon names are colored in the weapon loadout to match their rarity. client
escape
Escape key pressed.
kill
Kills the player with generic damage server
mp_ggprogressive_round_restart_delay
Default: 15.0
Min: 0, Max: 90 Number of seconds to delay before restarting a round after a win in gungame progessive client
net_earliertempents
Default: 0
Requires sv_cheats 1
r_itemblinkmax
Default: .3
Requires sv_cheats 1
bot_chatter
Default: normal
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. server
cl_logofile
Default:
Spraypoint logo decal. Modified in v1.34.7.2
exec
Execute script file.
killserver
Shutdown the server.
mp_ggprogressive_use_random_weapons
Default: 1
If set, selects random weapons from set categories for the progression order
New in v1.34.5.6 client
net_fakejitter
Default: 0
Jitter fakelag packet time Requires sv_cheats 1
r_itemblinkrate
Default: 4.5
Requires sv_cheats 1
bot_crouch
Default: 0
Requires sv_cheats 1 server
cl_mainmenu_blog_file
Load blog file client
execifexists
Execute script file if file exists.
killvector
Kills a player applying force. Usage: killvector  server
mp_ggtr_bomb_defuse_bonus
Default: 1.0
Min: 1, Max: 10 Number of bonus upgrades to award the CTs when they defuse a gun game bomb client
net_fakelag
Default: 0
Lag all incoming network data (including loopback) by this many milliseconds. Requires sv_cheats 1
r_JeepFOV
Default: 90
Requires sv_cheats 1 server
bot_debug
Default: 0
For internal testing purposes. Requires sv_cheats 1 server
cl_mainmenu_hide_blog
Show the news panel and hide blog client
execwithwhitelist
Execute script file, only execing convars on a whitelist.
lastinv
client
mp_ggtr_bomb_detonation_bonus
Default: 1.0
Min: 1, Max: 10 Number of bonus upgrades to award the Ts when they detonate a gun game bomb client
net_fakeloss
Default: 0
Simulate packet loss as a percentage (negative means drop 1/n packets) Requires sv_cheats 1
r_JeepViewBlendTo
Default: 1
Requires sv_cheats 1 client
bot_debug_target
Default: 0
For internal testing purposes. Requires sv_cheats 1 server
cl_mainmenu_show_blog
Show the blog and hide news panel client
exit
Exit the engine.
light_crosshair
Show texture color at crosshair
Requires sv_cheats 1
mp_ggtr_bomb_pts_for_flash
Default: 4
Min: 1, Max: 5 Kill points required in a round to get a bonus flash grenade client
r_JeepViewBlendToScale
Default: 0.03
Requires sv_cheats 1 client
bot_defer_to_human_goals
Default: 0
If nonzero and there is a human on the team, the bots will not do the scenario tasks. server
cl_mainmenu_show_datagraph
Default: client
explode
Kills the player with explosive damage server
lightcache_maxmiss
Default: 2
Requires sv_cheats 1
mp_ggtr_bomb_pts_for_he
Default: 3
Min: 1, Max: 5 Kill points required in a round to get a bonus HE grenade client
net_graphheight
Default: 64
Height of netgraph panel client
r_JeepViewBlendToTime
Default: 1.5
Requires sv_cheats 1 client
bot_defer_to_human_items
Default: 1
If nonzero and there is a human on the team, the bots will not get scenario items. server
cl_maxrenderable_dist
Default: 3000
Max distance from the camera at which things will be rendered Requires sv_cheats 1 client
explodevector
Kills a player applying an explosive force. Usage: explodevector  server
lightprobe
Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
mp_ggtr_bomb_pts_for_molotov
Default: 5
Min: 1, Max: 5 Kill points required in a round to get a bonus molotov cocktail client
net_graphholdsvframerate
Default: 0
Hold worst case in server framerate line. client
r_JeepViewDampenDamp
Default: 1.0
Requires sv_cheats 1 client
bot_difficulty
Default: 1
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. server
cl_minimal_rtt_shadows
Default: 1 client
fadein
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
Requires sv_cheats 1 server
linefile
Parses map leak data from .lin file
Requires sv_cheats 1
mp_ggtr_bomb_pts_for_upgrade
Default: 2.0
Min: 1, Max: 10 Kill points required to upgrade a player's weapon client
net_graphmsecs
Default: 400
The latency graph represents this many milliseconds. client
r_JeepViewDampenFreq
Default: 7.0
Requires sv_cheats 1 client
bot_dont_shoot
Default: 0
If nonzero, bots will not fire weapons (for debugging). Requires sv_cheats 1 server
cl_modemanager_reload
Reloads the panel metaclasses for vgui screens. client
fadeout
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
Requires sv_cheats 1 server
list_active_casters
List currently active casters.

New in v1.34.4.1 client
mp_ggtr_bomb_respawn_delay
Default: 0.0
Min: 0, Max: 30 Number of seconds to delay before making the bomb available to a respawner in gun game client
net_graphpos
Default: 1 client
r_JeepViewZHeight
Default: 10.0
Requires sv_cheats 1 client
bot_freeze
Default: 0
Requires sv_cheats 1 server
cl_mouseenable
Default: 1 client
fallback
Radio command
listdemo
List demo file contents.
mp_ggtr_end_round_kill_bonus
Default: 1
Min: 0, Max: 10 Number of bonus points awarded in Demolition Mode when knife kill ends round client
net_graphproportionalfont
Default: 1
Determines whether netgraph font is proportional or not client
r_lightcache_invalidate
Requires sv_cheats 1
bot_goto_mark
Sends a bot to the marked nav area (useful for testing navigation meshes)
Requires sv_cheats 1 server
cl_mouselook
Default: 1
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. client
ff_damage_bullet_penetration
Default: 0
Min: 0, Max: 1 If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
New in v1.34.7.2 client
listid
Lists banned users.
mp_ggtr_halftime_delay
Default: 0.0
Min: 0, Max: 30 Number of seconds to delay during TR Mode halftime client
net_graphshowinterp
Default: 1
Draw the interpolation graph. client
r_lightcache_numambientsamples
Default: 162
Min: 1, Max: 162 number of random directions to fire rays when computing ambient lighting Requires sv_cheats 1
bot_goto_selected
Sends a bot to the selected nav area (useful for testing navigation meshes)
Requires sv_cheats 1 server
cl_obs_interp_enable
Default: 1
Enables interpolation between observer targets
New in v1.34.4.7 client
ff_damage_reduction_bullets
Default: 0.1
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Modified in v1.34.5.6 client
listip
List IP addresses on the ban list.
mp_ggtr_last_weapon_kill_ends_half
Default: 0
Min: 0, Max: 1 End the half and give a team round point when a player makes a kill using the final weapon client
net_graphshowlatency
Default: 1
Draw the ping/packet loss graph. client
r_lightcache_radiusfactor
Default: 1000
Allow lights to influence lightcaches beyond the lights' radii Requires sv_cheats 1
bot_join_after_player
Default: 1
If nonzero, bots wait until a player joins before entering the game. server
cl_observercrosshair
Default: 1 client
ff_damage_reduction_grenade
Default: 0.25
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Modified in v1.34.5.6 client
listissues
List all the issues that can be voted on. server
mp_ggtr_num_rounds_autoprogress
Default: 3
Upgrade the player's weapon after this number of rounds without upgrading
New in v1.34.5.7 client
net_graphshowsvframerate
Default: 0
Draw the server framerate graph. client
r_lightcachecenter
Default: 1
Requires sv_cheats 1
bot_join_team
Default: any
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. server
cl_operation_premium_reminder_op05
Default: 0

New in v1.34.5.6 client
ff_damage_reduction_grenade_self
Default: 1
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Modified in v1.34.5.6 client
listmodels
List loaded models.
mp_give_player_c4
Default: 1
Min: 0, Max: 1 Whether this map should spawn a c4 bomb for a player or not. client
net_graphsolid
Default: 1 client
r_lightcachemodel
Default: -1
Requires sv_cheats 1
cl_overdraw_test
Default: 0
Requires sv_cheats 1 client
ff_damage_reduction_other
Default: 0.25
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Modified in v1.34.5.6 client
listRecentNPCSpeech
Displays a list of the last 5 lines of speech from NPCs. server
mp_halftime
Default: 0
Determines whether the match switches sides in a halftime event. client
net_graphtext
Default: 1
Draw text fields client
r_lightinterp
Default: 5
Controls the speed of light interpolation, 0 turns off interpolation Requires sv_cheats 1
bot_kill
bot_kill - Kills a specific bot, or all bots, matching the given criteria.
Requires sv_cheats 1 server
cl_panelanimation
Shows panel animation variables: . client
find
Find concommands with the specified string in their name/help text.
load
Load a saved game.
mp_halftime_duration
Default: 15.0
Min: 0, Max: 120 Number of seconds that halftime lasts client
net_maxroutable
Default: 1200
Min: 576, Max: 1200 Requested max packet size before packets are 'split'.
r_lightmap
Default: -1
Requires sv_cheats 1
bot_knives_only
Restricts the bots to only using knives server
cl_particle_retire_cost
Default: 0
Requires sv_cheats 1 client
find_ent
Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent Requires sv_cheats 1 server
loadcommentary
client
mp_halftime_pausetimer
Default: 0
Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. client
net_public_adr
"Default:
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (""x.x.x.x"" )"
r_lightstyle
Default: -1
Requires sv_cheats 1
bot_loadout
Default:
bots are given these items at round start Requires sv_cheats 1 server
cl_particles_dump_effects
client
find_ent_index
Display data for entity matching specified index.
Format: find_ent_index Requires sv_cheats 1 server
loader_dump_table
mp_hostages_max
Default: 2
Maximum number of hostages to spawn. server
net_scale
Default: 5 client
r_lightwarpidentity
Default: 0
Requires sv_cheats 1
bot_max_vision_distance_override
Default: -1
Min: -1 Max distance bots can see targets. Requires sv_cheats 1 server
cl_particles_dumplist
Dump all new particles, optional name substring. client
findflags
Find concommands by flags.
lobby_default_access
Default: 0
Lobby default permissions (0: public, 1: private)
New in v1.34.7.9 client
mp_hostages_rescuetime
Default: 1
Additional time added to round time if a hostage is reached by a CT. client
net_showreliablesounds
Default: 0
Requires sv_cheats 1
r_lockpvs
Default: 0
Lock the PVS so you can fly around and inspect what is being drawn. Requires sv_cheats 1
bot_mimic
Default: 0
Requires sv_cheats 1 server
cl_particles_show_bbox
Default: 0
Requires sv_cheats 1 client
firetarget
Requires sv_cheats 1 server
lobby_voice_chat_enabled
Default: 1
Lobby microphone is enabled when this is set to 1 client
mp_hostages_run_speed_modifier
Default: 1.0
Min: 0.1, Max: 1.5 Default is 1.0, slow down hostages by setting this to < 1.0. server
net_showsplits
Default: 0
Show info about packet splits
r_mapextents
Default: 16384
Set the max dimension for the map. This determines the far clipping plane Requires sv_cheats 1 client
bot_mimic_yaw_offset
Default: 180
Requires sv_cheats 1 server
cl_particles_show_controlpoints
Default: 0
Requires sv_cheats 1 client