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To begin with, contrary to popular belief, the aiming of professional players is actually not that great as it may seem to beginners and to players with low, medium and even high skill level. In case of a concept unhinged from reality, people are accustomed to imagining that playing any shooter game, including CS:GO is a competition of speed and precision of aiming at targets the randomly appear on the screen.
They are partly right, for more casual shooters that's exactly how it works. In the Counter Strike, this alone works only up to a certain level. And going beyond this level, while continuing to use your reflexes only is not only very difficult but also senseless.
What's the point then? It's very simple, but as practice shows, a great number of players do not understand how it works. For the sake of better perception, I suggest dividing the "aiming" actions into 2 main types - aim and preaim.
Aim is an ordinary, regular aiming that includes a quick unconscious aiming - flicking, and also keeping track of the target or tracking.
Preaim is a preliminary aiming. Which is a preliminary positioning your crosshair at the point, in which an enemy may appear. It is performed both after the enemy's and your own peek.
Preaim is essentially the basis of shooting, the foundation on which the aiming itself is based. The main task of preaim is to reduce the distance of flicks or, if possible, to eliminate them completely. It is done because the flick shooting is known to be far not the most stable thing in the world, which in addition demonstrates an accuracy slump with an increase of a distance to the target.
Despite all its merits, the preaim is not a panacea. In almost every game match, you find yourself in random situations, which can only be coped with using crazy fast response if at all. Therefore, keep the crosshair on the head, but do not forget about the training.
An example of a typical casual door exiting. The crosshair is not pre-positioned. As a result, we are in the inferior position from the start when having a visual contact with the enemy, because the only way out in this situation is to try a quick flick shooting.
In case you have a quick response and good aiming skill, it can even work. However, only as an exception. For a confrontation of two players with comparable skill level, a preaim is always much more efficient and stable to use.
An example of moving with the crosshair preliminary positioned. Please note that while moving and getting around the corners, the player, if possible, avoids resting the crosshair on the floor, walls and other objects and instead positions it in the area, where an enemy may appear. This simplifies the subsequent aiming in the event of encountering an opponent.
It is very important to understand that your crosshair does not always need to be held at the head center level. If you have it slightly higher, slightly lower, to the left or to the right of the head center, it is ok and is much better than the way it was positioned in the first example.
After all, short flick shots in the first place require much less time. Secondly, they are much easier to perform, and thirdly, they give you much more stable results than the long ones.
Naturally, when doing a preaiming, it is necessary to take into account the map peculiarities, height difference and the distance to the target. It may sound difficult, but in fact, it's easier than it seems.
The best way to intuitively train to keep your crosshair positioned at the right height, in my opinion, are playing such game modes as DM and Retake.
I prefer these modes as they offer a hardly predictable development of events, which implies you to repeatedly encounter opponents whose heads are positioned at different levels. In addition, due to the higher respawn frequency, the player respawns already with a centered crosshair.
Despite all its merits, preaim is not a panacea. In almost every game match, you find yourself in random situations, which can only be coped with using crazy fast response if at all. Therefore, we need to keep the crosshair on the head, but do not forget about the training.